Abstract: This study explores the effects of violence in video games on the behavior of the children and to bring awareness about its harmful effects. The research methodology is survey and in the questionnaire, strategy of both open ended and close ended questions is adopted. For this purpose 150 children from three different schools of Lahore Pakistan are selected as a sample of the study. The theoretical support of the study is social cognitive theory which explains learning through observation and model. The study concludes that violence in video games creates a negative impact on children behavior and increase the level of aggression in them and they engage in fights with their peers. Children also try to copy those violent acts which ...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
Video-games can have both positive and negative effects on children. However, videogames have become...
In recent years, the harmful effects of video games accompanied by virtual reality in addition to v...
The presented study focuses on relations between violent videogames playing and various types of ant...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have become one of the favorite activities of children in America. A growing body of res...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
Playing video game affect children and youth not only by displacing time they spend doing homework o...
Video-games can have both positive and negative effects on children. However, videogames have become...
In recent years, the harmful effects of video games accompanied by virtual reality in addition to v...
The presented study focuses on relations between violent videogames playing and various types of ant...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
The research in the effects of violent motion-sensing video game on aggression is scarce, particular...
University of Technology, Sydney. Faculty of Science.NO FULL TEXT AVAILABLE. Access is restricted in...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have become one of the favorite activities of children in America. A growing body of res...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Two studies examined violent video game effects on aggression-related variables. Study 1 found that ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...