We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on graphs, with terminal-reward payoffs (that is, absorbing states with a value for each player). We show undecidability of the existence of a constrained Nash equilibrium (the constraint re-quiring that one player should have maximal payoff), with only three players and 0/1-rewards (i.e., reachability objectives). This has to be compared with the undecidability result by Um-mels and Wojtczak for turn-based games which requires 14 players and general rewards. Our proof has various interesting consequences: (i) the undecidability of the existence of a Nash equilibrium with a constraint on the social welfare; (ii) the undecidability of the existence o...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
The overall aim of our research is to develop techniques to reason about the equilibrium properties ...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We study the problem of computing pure-strategy Nash equilibria in multiplayer concurrent games with...
We study concurrent games with finite-memory strategies where players are given a Büchi and a mean-p...
Abstract. We analyse the computational complexity of finding Nash equilibria in simple stochastic mu...
We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff o...
The paper considers an extension of concurrent games with a payoff, i.e. a numerical value resulting...
Abstract. The paper considers an extension of concurrent games with a payoff, i.e. a numerical value...
AbstractThe paper considers an extension of concurrent games with a payoff, i.e. a numerical value r...
We analyse the computational complexity of finding Nash equilibria inturn-based stochastic multiplay...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
The overall aim of our research is to develop techniques to reason about the equilibrium properties ...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We study the problem of computing pure-strategy Nash equilibria in multiplayer concurrent games with...
We study concurrent games with finite-memory strategies where players are given a Büchi and a mean-p...
Abstract. We analyse the computational complexity of finding Nash equilibria in simple stochastic mu...
We study the problem of finding robust equilibria in multiplayer concurrent games with mean payoff o...
The paper considers an extension of concurrent games with a payoff, i.e. a numerical value resulting...
Abstract. The paper considers an extension of concurrent games with a payoff, i.e. a numerical value...
AbstractThe paper considers an extension of concurrent games with a payoff, i.e. a numerical value r...
We analyse the computational complexity of finding Nash equilibria inturn-based stochastic multiplay...
Today, as computer systems are ubiquitous in our everyday life, there is no need to argue that their...
The overall aim of our research is to develop techniques to reason about the equilibrium properties ...
Game theory provides a well-established framework for the analysis of concurrent and multi-agent sys...