Many performers of novel musical instruments find it diffi-cult to engage audiences beyond those in the field. Previous research points to a failure to balance complexity with us-ability, and a loss of transparency due to the detachment of the controller and sound generator. The issue is often exacerbated by an audience’s lack of prior exposure to the instrument and its workings. However, we argue that there is a conflict underlying many novel musical instruments in that they are intended to be both a tool for creative expression and a creative work of art in themselves, resulting in incompatible requirements. By considering the instrument, the composition and the performance together as a whole with careful consideration of the rate of lea...
This paper addresses the issue of engaging the audience with new musical instruments in live perform...
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, techn...
International audienceObjects do not necessarily reach completion once they are designed, for their ...
Many performers of novel musical instruments find it diffi- cult to engage audiences beyond those in...
Many performers of novel musical instruments find it difficult to engage audiences beyond those in t...
Abstract: The design of a digital musical instrument is often informed by the needs of the first per...
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, techn...
In the submitted commentary, I explain the creative process behind my dance and sound compositions m...
Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction...
How can we treat technological matter as yet another material from which our notions of possible fut...
How can we treat technological matter as yet another material from which our notions of possible fut...
Performances across diverse musical genres conventionally happen with a clear one-way structure; mus...
<p>Like any traditional instrument, the potential of a new instrument and its possible music can onl...
In NIME design, thorough attention has been devoted to feedback modalities, including auditory, visu...
In this chapter, the author writes about the creative process behind her dance and sound collaborati...
This paper addresses the issue of engaging the audience with new musical instruments in live perform...
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, techn...
International audienceObjects do not necessarily reach completion once they are designed, for their ...
Many performers of novel musical instruments find it diffi- cult to engage audiences beyond those in...
Many performers of novel musical instruments find it difficult to engage audiences beyond those in t...
Abstract: The design of a digital musical instrument is often informed by the needs of the first per...
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, techn...
In the submitted commentary, I explain the creative process behind my dance and sound compositions m...
Performing music as a group—improvised or from sheet music—is an intensive and immersive interaction...
How can we treat technological matter as yet another material from which our notions of possible fut...
How can we treat technological matter as yet another material from which our notions of possible fut...
Performances across diverse musical genres conventionally happen with a clear one-way structure; mus...
<p>Like any traditional instrument, the potential of a new instrument and its possible music can onl...
In NIME design, thorough attention has been devoted to feedback modalities, including auditory, visu...
In this chapter, the author writes about the creative process behind her dance and sound collaborati...
This paper addresses the issue of engaging the audience with new musical instruments in live perform...
The Serendiptichord is a wearable instrument, resulting from a collaboration crossing fashion, techn...
International audienceObjects do not necessarily reach completion once they are designed, for their ...