Abstract—Communication architectures conceived for Shared Haptic Virtual Environments (SHVEs) are based on either the client-server or the peer-to-peer paradigms. High-rate rendering and communication between collaborating users quickly leads to performance bottlenecks, if the virtual environment’s size and complexity or the number of collaborating users increases. We propose a decentralized communication architecture for SHVEs, which exploits areas of interest (AoI) of a user to dynamically form smaller communication groups. High-rate information ex-change following the client-server paradigm is used within these groups to support satisfactory haptic collaboration and consis-tency. A single group member is selected to simulate the object s...
In this paper, we propose a volume-based realistic com-munication system called Haptic Communication...
We present a system that enables, for the first time, effective transatlantic cooperative haptic man...
International audienceThis paper reports an on-going work in which technologies are being developed ...
Synchronous collaboration in virtual reality spaces has specific requirements that differ from those...
Abstract. In this paper we present a traffic control scheme for server to client communication in di...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic int...
In terms of the distribution of objects' update information is today's Collaborative Virtual Environ...
Abstract — Network architectures for collaborative virtual reality have traditionally been dominated...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports s...
International audienceMotivation – To study haptic communication in collaborative virtual environmen...
Collaborative Virtual Environments require the exchange of update messages between remote locations....
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
In this paper, we propose a volume-based realistic com-munication system called Haptic Communication...
We present a system that enables, for the first time, effective transatlantic cooperative haptic man...
International audienceThis paper reports an on-going work in which technologies are being developed ...
Synchronous collaboration in virtual reality spaces has specific requirements that differ from those...
Abstract. In this paper we present a traffic control scheme for server to client communication in di...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic int...
In terms of the distribution of objects' update information is today's Collaborative Virtual Environ...
Abstract — Network architectures for collaborative virtual reality have traditionally been dominated...
Network architectures for collaborative virtual reality have traditionally been dominated by client-...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports s...
International audienceMotivation – To study haptic communication in collaborative virtual environmen...
Collaborative Virtual Environments require the exchange of update messages between remote locations....
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
In this paper, we propose a volume-based realistic com-munication system called Haptic Communication...
We present a system that enables, for the first time, effective transatlantic cooperative haptic man...
International audienceThis paper reports an on-going work in which technologies are being developed ...