We study basic properties of a class of noncooperative games whose players are selfish, distributed users of a network and the game’s broad objective is to optimize Quality of Service (QoS) provision. This class of games was previously introduced by the authors and is a generalization of well-studied network congestion games. The overall goal is to determine a minimal set of static game rules based on pricing that result in stable and near optimal QoS provision. We show the following. (i) Standard techniques for exhibiting stability or existence of Nash equilibria fail for these games- specifically, neither are the utility functions convex, nor does a generalized potential function exist. (ii) The problem of finding whether a specific game ...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Network congestion games with player-specific delay functions do not possess pure Nash equilibria in...
We study a new class of games which generalizes congestion games and its bottleneck variant. We intr...
Abstra t. We study basi properties of a lass of non ooperative games whose players are selsh, dist...
AbstractWe study noncooperative games whose players are selfish, distributed users of a network and ...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We study control of congestion in general topology communication networks within a fairly general ma...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
Congestion games are a well-studied areaof research, and Network congestion games (NCG) model the pr...
This paper studies the quality of service (QoS) provision problem in noncooperative networks where a...
We consider congestion pricing as a mechanism for sharing bandwidth in communication networks, and m...
International audienceCongestion games are a classical type of games studied in game theory, in whic...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Network congestion games with player-specific delay functions do not possess pure Nash equilibria in...
We study a new class of games which generalizes congestion games and its bottleneck variant. We intr...
Abstra t. We study basi properties of a lass of non ooperative games whose players are selsh, dist...
AbstractWe study noncooperative games whose players are selfish, distributed users of a network and ...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
The players of a congestion game interact by allocating bundles of resources from a common pool. Thi...
AbstractWe introduce a new class of games, congestion games with failures (CGFs), which allows for r...
We study control of congestion in general topology communication networks within a fairly general ma...
Abstract. The players of a congestion game interact by allocating bundles of resources from a com-mo...
Congestion games are a well-studied areaof research, and Network congestion games (NCG) model the pr...
This paper studies the quality of service (QoS) provision problem in noncooperative networks where a...
We consider congestion pricing as a mechanism for sharing bandwidth in communication networks, and m...
International audienceCongestion games are a classical type of games studied in game theory, in whic...
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
Network congestion games with player-specific delay functions do not possess pure Nash equilibria in...
We study a new class of games which generalizes congestion games and its bottleneck variant. We intr...