A novel adaptive pipeline is proposed for continuous collision detection in cloth simulation. The pipeline consists of four components: bounding volume hierarchy (BVH) update, BVH traversal, a skipping frame session, and elementary test processing. The skipping frame session is activated adaptively for skipping both BVH update and BVH traversal during the process of collision detection. The proposed method improves the performance of collision detection in simulating cloth models comparing to some exist-ing feature-based collision detection techniques, as indicated from experimental results
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Simulating the natural motion of cloth has attracted many researchers interest to create high qualit...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
International audienceWe propose a method to perform collision detection with cloths with ray-tracin...
For interactive simulations using a physics engine, a fixed time step is often necessary in order to...
In the animation of deformable objects, collision detection and response are crucial for the perfo...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision...
National audienceWe propose a method to perform collision detection with cloths with ray-tracing at ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...
Simulating the natural motion of cloth has attracted many researchers interest to create high qualit...
Cloth simulation has been a problem of interest to the communities of graphics and engineering for d...
Modeling the natural interaction of cloth and garments with objects in a 3D environment is currently...
International audienceIn this paper we present a new framework for col- lision and self-collision de...
In the animation of deformable objects, collision detection is crucial for the performance. Contrary...
International audienceWe propose a method to perform collision detection with cloths with ray-tracin...
For interactive simulations using a physics engine, a fixed time step is often necessary in order to...
In the animation of deformable objects, collision detection and response are crucial for the perfo...
Continuous collision detection techniques are applied extensively in the simulation of deformable su...
Continuous Collision Detection (CCD) has been widely accepted as the common tool to detect collision...
National audienceWe propose a method to perform collision detection with cloths with ray-tracing at ...
Collision detection is an enabling technology for many virtual environments, games, and virtual prot...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
In this diploma thesis I present different approaches for collision detection of multilayered garmen...
We present an approach to simulating detailed cloth in real-time using an adaptive edge-based mesh, ...