There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information available to players in the game. Lurking beneath this literature is a fundamental, yet largely unexplored, algorithmic question: how should a “market maker ” who is privy to additional information, and equipped with a specified objective, inform the players in the game? This is an informational analogue of the mechanism design question, and views the information structure of a game as a mathematical object to be designed, rather than an exogenous variable. We initiate a complexity-theoretic examination ...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
In a correlated equilibrium, the players ’ choice of actions is directed by correlated random messag...
We study information design in games with a continuum of actions such that the players' payoffs are ...
Most algorithmic studies on multi-agent information design so far have focused on the restricted sit...
This paper studies a Stackelberg game wherein a sender (leader) attempts to shape the information of...
Strategic interactions often take place in an environment rife with uncertainty. As a result, the eq...
This paper presents new analytic and numerical analysis of signalling games that give rise to inform...
This paper extends the solution concept in information design problems, in which a designer aims to ...
Inferring the information structure of other agents is necessary to derive optimal mechanisms/signal...
Communication relies on signals that convey information. In non-cooperative game theory, signaling g...
Most of today's systems consist of strategic/selfish agents with some private information and uncert...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
International audiencePlayers who have a common interest are engaged in a game with incomplete infor...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
In a correlated equilibrium, the players ’ choice of actions is directed by correlated random messag...
We study information design in games with a continuum of actions such that the players' payoffs are ...
Most algorithmic studies on multi-agent information design so far have focused on the restricted sit...
This paper studies a Stackelberg game wherein a sender (leader) attempts to shape the information of...
Strategic interactions often take place in an environment rife with uncertainty. As a result, the eq...
This paper presents new analytic and numerical analysis of signalling games that give rise to inform...
This paper extends the solution concept in information design problems, in which a designer aims to ...
Inferring the information structure of other agents is necessary to derive optimal mechanisms/signal...
Communication relies on signals that convey information. In non-cooperative game theory, signaling g...
Most of today's systems consist of strategic/selfish agents with some private information and uncert...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
International audiencePlayers who have a common interest are engaged in a game with incomplete infor...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
In a correlated equilibrium, the players ’ choice of actions is directed by correlated random messag...