Shared Haptic Virtual Environments (SHVEs) are often realized us-ing a client-server architecture. At the server, a physics simulation engine calculates the object states based on the position informa-tion received from the clients. At the clients, the object state infor-mation, received from the server, is used to update the local copy of the virtual environment. Forces displayed to the user through a haptic device are computed locally at the client based on the in-teractions with the objects. Communication delay leads to delayed object state updates and increased interaction forces rendered at the clients. Users perceive this as increased object weight. In this pa-per, we systematically analyze the loss of transparency caused by communica...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic int...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports s...
Abstract. In this paper we present a traffic control scheme for server to client communication in di...
The lack of force feedback in visual-only simulations may seriously hamper user proprioception, effe...
International audienceThis paper deals with the problem of transparency (or fidelity) in force feedb...
Simulation lag is a known issue in networked virtual environments where users are geographically dis...
International audienceThis paper addresses the stability of time-delayed force-reflecting displays u...
To meet the growing demand of the development of Distributed Virtual Environment (DVE), stability of...
With the development of Distributed Virtual Environment, haptic simulation is becoming a popular res...
The incorporation of haptic interfaces into collaborative virtual environments is challenging when t...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
International audienceThis paper deals with a synchronization scheme to achieve a high level of cons...
International audienceIn this paper, we propose a synchronization scheme to achieve a high level of ...
This paper proposes a novel inter-process communication, between a virtual world manager with slow u...
Abstract—Researchers have faced great challenges when simulating complicated 3D volumetric deformabl...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic int...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports s...
Abstract. In this paper we present a traffic control scheme for server to client communication in di...
The lack of force feedback in visual-only simulations may seriously hamper user proprioception, effe...
International audienceThis paper deals with the problem of transparency (or fidelity) in force feedb...
Simulation lag is a known issue in networked virtual environments where users are geographically dis...
International audienceThis paper addresses the stability of time-delayed force-reflecting displays u...
To meet the growing demand of the development of Distributed Virtual Environment (DVE), stability of...
With the development of Distributed Virtual Environment, haptic simulation is becoming a popular res...
The incorporation of haptic interfaces into collaborative virtual environments is challenging when t...
Visual delays are unavoidable in augmented reality setups and occur in different steps of the render...
International audienceThis paper deals with a synchronization scheme to achieve a high level of cons...
International audienceIn this paper, we propose a synchronization scheme to achieve a high level of ...
This paper proposes a novel inter-process communication, between a virtual world manager with slow u...
Abstract—Researchers have faced great challenges when simulating complicated 3D volumetric deformabl...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space with haptic int...
Haptic Collaboration Virtual Environment (HCVE) is an enhanced virtual reality space that supports s...
Abstract. In this paper we present a traffic control scheme for server to client communication in di...