Abstract—This study aimed to compare the effectiveness and usability of using conventional devices, Wii and XaviX, in rehabilitation, and to propose advices to improve the digital game design. A clinical trial was implemented to evaluate the effectiveness and the usability of using Wii and XaviX in rehabilitation; they were assessed by stroke patients. Twenty-eight stroke patients were divided in three groups: Conventional, Wii, and XaviX groups. The results can be summarized into the following points: (1) The effectiveness index in each group indicated improvements for upper extremity function in stroke patients. However, the effectiveness indexes of each assessment between three groups do not have significant differences. (2) All patients...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Exergames or active video games are video games with interfaces that require active involvement and ...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Rehabilitation device is an essential tool in the process of rehabilitation therapy. Some therapists...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Stroke is one of the leading health problems in the United Kingdom. One of the aspects of stroke th...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
The increasing number of people living with poststroke sequelae has stimulated the search for novel ...
There is a large global need for rehabilitation, and not enough sufficient methods of delivering it....
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Exergames or active video games are video games with interfaces that require active involvement and ...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
AbstractThe purpose of this study was to develop a digital game system for rehabilitation and to ass...
Rehabilitation device is an essential tool in the process of rehabilitation therapy. Some therapists...
Post stroke patients need medical rehabilitation to live an independent life. Nintendo Wii technolog...
Background: Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR ...
Stroke is one of the leading health problems in the United Kingdom. One of the aspects of stroke th...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
The increasing number of people living with poststroke sequelae has stimulated the search for novel ...
There is a large global need for rehabilitation, and not enough sufficient methods of delivering it....
Purpose: Stroke upper limb impairment is associated with disability in activities of daily living. G...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Exergames or active video games are video games with interfaces that require active involvement and ...