Abstract. Numerical integration is a common sub-problem in many applica-tions. It can be solved easily in CPU-based applications using adaptive quadrature such as the adaptive Simpson’s rule. These algorithms rely, however, on error es-timation yielding a significant computational overhead. In addition, they require recursive function evaluations, which are not well suited for parallel computation on graphics processing units (GPUs) due to warp divergence issues. In this paper, we introduce heuristic forward quadrature as an alternative that is not only more efficient than traditional methods, but also better suited for accelerated massively-parallel calculation on GPUs. Additionally, we will give an error estimate for our method and demons...
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs)...
A new adaptive quadrature algorithm that places a greater emphasis on cost reduction while still mai...
The paper considers the problem of implementation on graphics processors of numerical integration ro...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on ...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
Multi-dimensional numerical integration is a challenging computational problem that is encountered i...
AbstractTheoretical error estimates for quadrature rules involve quantities that are usually difficu...
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs)...
A new adaptive quadrature algorithm that places a greater emphasis on cost reduction while still mai...
The paper considers the problem of implementation on graphics processors of numerical integration ro...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on...
In this work, a parallel adaptive algorithm for the computa- tion of a multidimensional integral on ...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
We present a new adaptive parallel algorithm for the challenging problem of multi-dimensional numeri...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
In this paper, we introduce an adaptive procedure for the numerical computation of a high-dimensiona...
Multi-dimensional numerical integration is a challenging computational problem that is encountered i...
AbstractTheoretical error estimates for quadrature rules involve quantities that are usually difficu...
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs)...
A new adaptive quadrature algorithm that places a greater emphasis on cost reduction while still mai...
The paper considers the problem of implementation on graphics processors of numerical integration ro...