Mpeg-4 is a response to the growing need for coding method that can facilitate access to visual objects in natural and synthetic moving pictures. Future real time audio-visual applications using Mpeg-4 will have very important time constraints, that can be achieved with the use of several calculation units. Sequential software solutions actually developed for single processors can hardly be projected onto multiprocessor architectures, leading to extra load of source code and calculations, but also to a sub-optimal use of the architecture parallelism. A functional data flow description of the application is then a well suited front-end for optimal multi-components implementation. This paper presents an Mpeg-4 decoder with such description fo...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceMpeg-4 is a response to the growing need for coding method that can facilitate...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
International audienceSequential Mpeg-4 solutions actually developed for single processors try to in...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
In the field of consumer electronics, the advent of new features such as Internet, games, video conf...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...