approach for capturing project information for the development of virtual reality training scenarios This item was submitted to Loughborough University’s Institutional Repository by the/an author
Part 1 - Chapter 5 of the Handbook of soft skills training using virtual reality and serious games f...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Videogame development is software development; though, videogame projects require unusual developers...
The new Advanced Construction Technologies (ACT-UK) centre in Coventry uses state of the art, innova...
International audienceWe present in this paper researches focussed on training scenario specificatio...
International audienceWe present in this paper researches focused on specification and production of...
As the cost of training individuals to learn how to use new technologies increases, the need for vi...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Abstract:- Latest advances in E-learning for training process are offered by virtual and augmented r...
Learning factories are already in their physical design a complex and expensive tool for vocational ...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
Virtual environment technology is being used for training in specific tasks. The use of this technol...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
Part 1 - Chapter 5 of the Handbook of soft skills training using virtual reality and serious games f...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Videogame development is software development; though, videogame projects require unusual developers...
The new Advanced Construction Technologies (ACT-UK) centre in Coventry uses state of the art, innova...
International audienceWe present in this paper researches focussed on training scenario specificatio...
International audienceWe present in this paper researches focused on specification and production of...
As the cost of training individuals to learn how to use new technologies increases, the need for vi...
The purpose of the thesis was to create a proof-of-concept application that can be used as an exampl...
Abstract:- Latest advances in E-learning for training process are offered by virtual and augmented r...
Learning factories are already in their physical design a complex and expensive tool for vocational ...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
Virtual environment technology is being used for training in specific tasks. The use of this technol...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
We have quite a few objectives for this IPRO. Our first objective is to research into both industria...
Part 1 - Chapter 5 of the Handbook of soft skills training using virtual reality and serious games f...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Videogame development is software development; though, videogame projects require unusual developers...