When photometric stereo technique is used to recover shape and 3D information of an object from multiple images, it is common to assume that the light sources being used are collimated. When the light sources that are being used are actually point light sources, as in robot applications for weld seam inspection or underwater imaging, such an assumption causes significant error. The error increases further when the imaging system is deployed in an attenuating and scattering media. In such situations, a purely analytical solution is not possible. Current work proposes a novel iterative algorithm for recovering shape and 3D information in such situations
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...
Traditional shape from shading techniques, using a single image, do not reconstruct accurate surface...
Abstract. The paper presents a new approach for shape recovery based on integrating geometric and ph...
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Photometric stereo offers the possibility of object shape reconstruction via reasoning about the amo...
information from scenes that are illuminated only with ambient lighting. Much of the material is con...
Photometric stereo offers the possibility of object shape reconstruction via reasoning about the amo...
In general, shape from shading (SFS) involves the solution of an under-determined system, so it is d...
We introduce a new technique called shape from photomotion. It uses a series of 2-D Lambertian image...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
Understanding the 3D shape information is a fundamental problem in computer vi-sion. Among various s...
International audienceIn this paper, we propose a method for taking into account lighting conditions...
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...
Traditional shape from shading techniques, using a single image, do not reconstruct accurate surface...
Abstract. The paper presents a new approach for shape recovery based on integrating geometric and ph...
Work on photometric stereo has shown how to recover the shape and reflectance properties of an objec...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Photometric stereo offers the possibility of object shape reconstruction via reasoning about the amo...
information from scenes that are illuminated only with ambient lighting. Much of the material is con...
Photometric stereo offers the possibility of object shape reconstruction via reasoning about the amo...
In general, shape from shading (SFS) involves the solution of an under-determined system, so it is d...
We introduce a new technique called shape from photomotion. It uses a series of 2-D Lambertian image...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
We present a method to recover the reflectance of objects and the parameters of multiple lights illu...
Understanding the 3D shape information is a fundamental problem in computer vi-sion. Among various s...
International audienceIn this paper, we propose a method for taking into account lighting conditions...
Virtually all structured light methods assume that the scene and the sources are immersed in pure ai...
Traditional shape from shading techniques, using a single image, do not reconstruct accurate surface...
Abstract. The paper presents a new approach for shape recovery based on integrating geometric and ph...