Figure 1: Infinite cities with highly detailed, context-sensitive buildings can be generated in real-time on the GPU using a parallel shape grammar. The visible 28km2 of the city contain up to 47000 buildings. In full detail, these buildings would expand to 240 million rules, producing 2 billion triangles. Generating an initial view with adaptive level of detail (7 million triangles) from scratch takes 500ms. Exploiting frame-to-frame coherence, we update the geometry for successive frames in 50ms on a standard PC, even if the viewer moves at supersonic speed. In this paper, we present a new approach for shape-grammar-based generation and rendering of huge cities in real-time on the graphics processing unit (GPU). Traditional approaches rel...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...
Figure 1: Infinite cities with highly detailed, context-sensitive buildings can be generated in real...
Figure 1: We introduce a novel approach to GPU-based interactive procedural generation of the consti...
Figure 1: With our parallel approach to procedural architecture, large cities can be generated in le...
Figure 1: With our parallel approach to procedural architecture, large cities can be generated in le...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
In this paper we propose a real-time rendering approach for procedural cities. Our first contributio...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
The real time rendering of complex virtual city models has become more important in the last few yea...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...
Figure 1: Infinite cities with highly detailed, context-sensitive buildings can be generated in real...
Figure 1: We introduce a novel approach to GPU-based interactive procedural generation of the consti...
Figure 1: With our parallel approach to procedural architecture, large cities can be generated in le...
Figure 1: With our parallel approach to procedural architecture, large cities can be generated in le...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
Figure 1: Per-pixel generation of procedural facade details: we propose a compact and generic soluti...
In this paper we propose a real-time rendering approach for procedural cities. Our first contributio...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
This paper presents a method for real-time generation of detailed procedural cities. Buildings are g...
The real time rendering of complex virtual city models has become more important in the last few yea...
Rendering massive 3D models in real-time has long been recognized as a very challenging problem beca...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...