Abstract—We introduce an approach for enabling sampling-based planners to compute motions with humanlike appearance. The proposed method is based on a space of blendable example motions collected by motion capture. This space is explored by a sampling-based planner that is able to produce motions around obstacles while keeping solutions similar to the original examples. The results therefore largely maintain the humanlike characteristics observed in the example motions. The method is applied to generic upper-body actions and is complemented by a locomotion planner that searches for suitable body placements for executing upper-body actions successfully. As a result, our overall multi-modal planning method is able to automatically coordinate ...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
This paper addresses the problem of obtaining the required motions for a humanoid robot to perform g...
We report a simple natural language interface to a human task simulation system that graphically dis...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
A huge collection of character animation techniques has been developed to date and impressive result...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Motion planning is a fundamental problem with applications in a wide variety of areas including robo...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
This paper addresses the problem of obtaining the required motions for a humanoid robot to perform g...
We report a simple natural language interface to a human task simulation system that graphically dis...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Abstract—In order to deliver information effectively, virtual human demonstrators must be able to ad...
A huge collection of character animation techniques has been developed to date and impressive result...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Motion planning is a fundamental problem with applications in a wide variety of areas including robo...
We present a technique for interactive synthesis of a con-tinuous human motion specified by given co...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
This paper addresses the problem of obtaining the required motions for a humanoid robot to perform g...
We report a simple natural language interface to a human task simulation system that graphically dis...