The purpose of this study was to investigate students ’ patterns of interactions within a game-based intelligent tutoring system (ITS), and how those interactions varied as a function of individual differences. The analysis presented in this paper comprises a subset (n=40) of a larger study that included 124 high school students. Participants in the current study completed 11 sessions within iSTART-ME, a game-based ITS, that provides training in reading comprehension strategies. A random walk analysis was used to visualize students ’ trajectories within the system. The analyses revealed that low ability students ’ patterns of interactions were anchored by one feature category whereas high ability students demonstrated interactions across mu...
Part of the success of computerized intelligent tutoring systems will be associated with their abili...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
This article describes an advanced learning technology used to investigate hypotheses about learning...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
This study investigates how variations in students ’ trajectories within the tutoring system, Writin...
In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximizatio...
Prompting students to generate constructed responses as they read provides a window into the process...
The inclusion of technology in the academic processes has led to constant innovation and investment ...
We analyze log-data generated by an experiment with Math-tutor, an intelligent tutoring system for f...
Purpose: The purpose of this paper is to determine potential identifiers of students’ academic succe...
In this paper, we survey techniques used in intelligent tutoring systems (ITSs) to model student kno...
In recent years, open-ended interactive educational tools such as games have been gained popularity ...
In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximizatio...
Modeling and predicting student learning is an important task in computer-based education. A large b...
Intelligent Tutoring Systems (ITSs) have been shown to significantly improve students' learning in a...
Part of the success of computerized intelligent tutoring systems will be associated with their abili...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
This article describes an advanced learning technology used to investigate hypotheses about learning...
The authors use dynamical analyses to investigate the relation between students ’ patterns of intera...
This study investigates how variations in students ’ trajectories within the tutoring system, Writin...
In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximizatio...
Prompting students to generate constructed responses as they read provides a window into the process...
The inclusion of technology in the academic processes has led to constant innovation and investment ...
We analyze log-data generated by an experiment with Math-tutor, an intelligent tutoring system for f...
Purpose: The purpose of this paper is to determine potential identifiers of students’ academic succe...
In this paper, we survey techniques used in intelligent tutoring systems (ITSs) to model student kno...
In recent years, open-ended interactive educational tools such as games have been gained popularity ...
In this paper, we present the results obtained using a clustering algorithm (Expectation-Maximizatio...
Modeling and predicting student learning is an important task in computer-based education. A large b...
Intelligent Tutoring Systems (ITSs) have been shown to significantly improve students' learning in a...
Part of the success of computerized intelligent tutoring systems will be associated with their abili...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
This article describes an advanced learning technology used to investigate hypotheses about learning...