In this paper we present a method to simulate visually plausible large scale flow of fluids or smoke while main-taining real-time speed. We define the simulation over a coarse grid which is refined with more detailed grids around moving obstacles where fine details may emerge. The detailed grids also act as fixed frames of reference to the surrounded obstacles to prevent the need for working with moving boundaries in the flow
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
Fluid flows are highly nonlinear and nonstationary, with turbulence occurring and developing at diff...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
International audienceMany recent games and applications target the interactive exploration of reali...
Three dimensional fluid simulation becomes expensive on high resolution grids which can easily consu...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
Fluid flows are highly nonlinear and nonstationary, with turbulence occurring and developing at diff...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...
This thesis present an efficient approach for performing smoke simulation on curvilinear grids. The ...
Abstract- Based the theory of fluid dynamics, an efficient method is proposed for rendering smoke mo...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
In this paper, we propose a new approach to numerical smoke simulation for computer graphics applica...
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feat...
We present a method for real-time image based simulation of gaseous material such as fire and smoke....
International audienceWe describe a method that permits the high performance simulation of fluid phe...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
The simulation of fluid phenomena is an area of interest for both computer graphics and engineering ...
International audienceMany recent games and applications target the interactive exploration of reali...
Three dimensional fluid simulation becomes expensive on high resolution grids which can easily consu...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
Fluid flows are highly nonlinear and nonstationary, with turbulence occurring and developing at diff...
This paper addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon)...