Abstract—Digital games have gradually been accepted as learning tools in schools and colleges. They can be run or distributed on several platforms including DVD-ROMs or CD-ROMs for personal computers; consoles for television-based systems; game specific handheld consoles; and, handheld units such as personal digital assistance (PDA), portable computers or mobile phones. This paper reports the features, components, and advantages of these digital platforms for educational uses. It is expected that this comparative study will be useful for digital game manufacturers, educators and users who are interested in the development and use of this digital media for education purposes. I
Digital games and gamification strategies maintain players' attention, require them to solve problem...
There are currently a number of suggestions for educators to include computer games in formal teachi...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Whether we like it or not, digital gaming and social networking are already wide-spread activities i...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Our first impression on digital games is that they are a "waste of time" oreven "sources of danger"....
In recent years, electronic games have assumed an important place in the lives of children and adole...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Document under Creative Commons Licence.Complements to the study How are digital games used in schoo...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
There are currently a number of suggestions for educators to include computer games in formal teachi...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Whether we like it or not, digital gaming and social networking are already wide-spread activities i...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
Our first impression on digital games is that they are a "waste of time" oreven "sources of danger"....
In recent years, electronic games have assumed an important place in the lives of children and adole...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Document under Creative Commons Licence.Complements to the study How are digital games used in schoo...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
There are currently a number of suggestions for educators to include computer games in formal teachi...
With this survey paper we have contrasted and summarized research on digital games and language lear...