RTS games — such as StarCraft by Blizzard Entertainmentand Command and Conquer by Electronic Arts — arepopular video games that can be described as real-time war simulations in which players delegate units under their command to gather resources, build structures, combat and sup-port units, scout opponent locations, and attack. The winner of an RTS game usually is the player or team that destroys the opponents ’ structures first. Unlike abstract board games like chess and go, moves in RTS games are executed simultaneously at a rate of at least eight frames per second. In addition, individual moves in RTS games can consist of issuing simultaneous orders to hundreds of units at any given time. If this wasn’t creating enough complexity already...
International audienceThis paper advocates the exploration of the full state of recorded real-time s...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The goal of this project is to interface Soar to a real-time strategy (RTS) game. RTS games, such as...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
ABSTRACT — In this paper, we iterate in detail the steps involved in the process of developing a rea...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
The covered topics in the Adversarial Real-Time Games 2012 AIIDE Workshop range from RTS game unit m...
International audienceThis paper advocates the exploration of the full state of recorded real-time s...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The goal of this project is to interface Soar to a real-time strategy (RTS) game. RTS games, such as...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
International audienceThis paper presents an overview of the existing work on AI for real-time strat...
This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
Real-Time Strategy games (RTS) are representatives of the highest class of computational complexity ...
ABSTRACT — In this paper, we iterate in detail the steps involved in the process of developing a rea...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
The covered topics in the Adversarial Real-Time Games 2012 AIIDE Workshop range from RTS game unit m...
International audienceThis paper advocates the exploration of the full state of recorded real-time s...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
The goal of this project is to interface Soar to a real-time strategy (RTS) game. RTS games, such as...