Abstract. Wireless multi–hop networks are becoming more popular and the demand for multimedia services in these networks rises with the number of their implementations. Header compression schemes that compress the IP/UDP/RTP headers to save bandwidth for multimedia streams were typically evaluated only for individual links, not taking into account the savings that can be achieved using header compression over a complete path. In this paper, we evaluate the performance of three categories of header compression schemes: (i) delta coding, (ii) framed delta coding, and (iii) framed referential coding. We evaluate the performance for these schemes on reliable and unreliable links. We then extend our evaluations to several links constituting a pa...
A number of real-time multimedia services are being designed to operate over mobile end-to-end IP n...
Abstract — In this paper we consider the usage of multiple base stations for IP streaming applicatio...
The 3G mobile-IP networks currently being developed will support end-to-end enhanced real-time multi...
TCP/IP header compression has long been used to send information efficiently and to improve the resp...
Header compression is one of the technologies, which enables packet-switched computer networks to op...
Modern cellular networks utilising the Long–Term Evolution (LTE) set of standards face an ever–incre...
Spectrum allocation and application requirements often result in severe bandwidth limitations on wir...
To efficiently deliver multimedia under bandwidth constrains, header compression schemes should be i...
The TCP/IP header compression (HC) problem on wireless channels is investigated. After a brief revie...
The TCP/IP header compression (HC) problem on wireless channels is investigated. After a brief revie...
Header Compression is a widely used technique in wireless and satellite communications. The main dra...
The delivery of high quality video to wireless users depends on achieving high compression efficienc...
Due to the extensive growth of Internet of Things (IoT), the number of wireless devices connected to...
Wireless is becoming a popular way to connect mobile computers to the Internet and other networks. T...
Due to the limited bandwidth of the wireless links in ad hoc networks, compressing the packet header...
A number of real-time multimedia services are being designed to operate over mobile end-to-end IP n...
Abstract — In this paper we consider the usage of multiple base stations for IP streaming applicatio...
The 3G mobile-IP networks currently being developed will support end-to-end enhanced real-time multi...
TCP/IP header compression has long been used to send information efficiently and to improve the resp...
Header compression is one of the technologies, which enables packet-switched computer networks to op...
Modern cellular networks utilising the Long–Term Evolution (LTE) set of standards face an ever–incre...
Spectrum allocation and application requirements often result in severe bandwidth limitations on wir...
To efficiently deliver multimedia under bandwidth constrains, header compression schemes should be i...
The TCP/IP header compression (HC) problem on wireless channels is investigated. After a brief revie...
The TCP/IP header compression (HC) problem on wireless channels is investigated. After a brief revie...
Header Compression is a widely used technique in wireless and satellite communications. The main dra...
The delivery of high quality video to wireless users depends on achieving high compression efficienc...
Due to the extensive growth of Internet of Things (IoT), the number of wireless devices connected to...
Wireless is becoming a popular way to connect mobile computers to the Internet and other networks. T...
Due to the limited bandwidth of the wireless links in ad hoc networks, compressing the packet header...
A number of real-time multimedia services are being designed to operate over mobile end-to-end IP n...
Abstract — In this paper we consider the usage of multiple base stations for IP streaming applicatio...
The 3G mobile-IP networks currently being developed will support end-to-end enhanced real-time multi...