Virtual worlds, set-up on the Internet, occur as a highly complex form of visual media. They foreshadow future developments, not only in leisure settings, but also in health care and business environments. The interaction between real-life and virtual worlds, i.e., inter-reality, has recently moved to the center of scientific interest (Bainbridge 2007). Particularly, the empirical assessment of the value of virtual embodiment and its outcomes is needed (Schultze 2010). Here, this paper aims to make a contribution. Reviewing prior media theories and corresponding conceptualizations such as presence, immersion, media literacy and emotions, we argue that in inter-reality, individual differences in perceiving and dealing with one’s own and othe...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Virtual worlds, set-up on the Internet, occur as a highly complex form of visual media. They foresha...
Abstract This paper puts forward a series of theoretical underpinnings and design considerations fo...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
In this work, we first investigate characteristics of virtual worlds and determine important situati...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
If emotions are oriented to other people's actions and reactions, then their expression will be affe...
A framework is introduced for measuring user experience in virtual environments (VEs). It has been d...
The present work explores individual differences of behaviour, interaction, sense of presence and em...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Virtual worlds, set-up on the Internet, occur as a highly complex form of visual media. They foresha...
Abstract This paper puts forward a series of theoretical underpinnings and design considerations fo...
As virtual environments (VEs) become increasingly central to people's lives (Terry, 2002), understan...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, i...
In this work, we first investigate characteristics of virtual worlds and determine important situati...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
If emotions are oriented to other people's actions and reactions, then their expression will be affe...
A framework is introduced for measuring user experience in virtual environments (VEs). It has been d...
The present work explores individual differences of behaviour, interaction, sense of presence and em...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...