Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. The development of this system, as an element of urban revitalization and as a trans-disciplinary research endeavor, presents a strategy for the design and evaluation of a low-cost, flexible, distributed system for public interaction and performance in a large scale tangible system. Pendaphonics has been installed in a public new media arts space, where over 200 people experienced the initial opening of the environment, and is now active within five different research university interaction laboratories. This paper presents the development process and findings f...
Interactive Sound Fountains was commissioned by Nottingham Contemporary. It is an interactive instal...
This audio-visual work for acoustic instruments and interactive software uses simple models of physi...
International audienceThis paper presents an immersive application where users receive sound and vis...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates ...
In the recent decades, the field of designing interactive interfaces for sound has been benefited by...
In the recent decades, the field of designing interactive interfaces for sound has been benefited by...
This article presents a video-based field study of the Reactable, a tabletop tangible user interface...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
In this paper I present the Sonic Blocks. A Tangible User Interface (TUI) for collaborative explorat...
The kinetic sound sculpture Sounding Influencer emerged from a long sequence of developments. We dev...
Interactive systems offer a unique method of engagement, based on a response – response exchange. Th...
This paper reports on the procedure and results of a preliminary experiment to evaluate participants...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Interactive Sound Fountains was commissioned by Nottingham Contemporary. It is an interactive instal...
This audio-visual work for acoustic instruments and interactive software uses simple models of physi...
International audienceThis paper presents an immersive application where users receive sound and vis...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages us...
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that motivates ...
In the recent decades, the field of designing interactive interfaces for sound has been benefited by...
In the recent decades, the field of designing interactive interfaces for sound has been benefited by...
This article presents a video-based field study of the Reactable, a tabletop tangible user interface...
This paper reports on the procedure and results of an experiment to evaluate a continuous sonic inte...
In this paper I present the Sonic Blocks. A Tangible User Interface (TUI) for collaborative explorat...
The kinetic sound sculpture Sounding Influencer emerged from a long sequence of developments. We dev...
Interactive systems offer a unique method of engagement, based on a response – response exchange. Th...
This paper reports on the procedure and results of a preliminary experiment to evaluate participants...
Creating and performing electroacoustic music utilising interactive systems is now a well-establishe...
Sonic interaction is the continuous relationship between user actions and sound, mediated by some te...
Interactive Sound Fountains was commissioned by Nottingham Contemporary. It is an interactive instal...
This audio-visual work for acoustic instruments and interactive software uses simple models of physi...
International audienceThis paper presents an immersive application where users receive sound and vis...