This paper proposes a novel photometric stereo solution to jointly estimate surface normals and scattering parame-ters from a globally planar, homogeneous, translucent ob-ject. Similar to classic photometric stereo, our method only requires as few as three observations of the translucent ob-ject under directional lighting. Naively applying classic photometric stereo results in blurred photometric normals. We develop a novel blind deconvolution algorithm based on inverse rendering for recovering the sharp surface normals and the material properties. We demonstrate our method on a variety of translucent objects. 1
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Shape from shading with multiple light sources is an active research area and a diverse range of app...
Figure 1: Acquiring scattering parameters. Left: Samples of two materials (milk, blue curacao) in gl...
Abstract. This paper presents a photometric stereo method that works for optically thick translucent...
We estimate surface normal maps of an object from either its diffuse or specular reflectance using f...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
In this age of modern technology, 3D imaging is extremely prevalent in many industries, and it is h...
Scattering materials are ubiquitous: from our skin and food, to every objects such as wax and soap, ...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
Image-based capture of material appearance has been extensively studied, but the quality of the resu...
Shape from shading with multiple light sources is an active research area, and a diverse range of ap...
In recent years there has been significant progress in increasing the scope, accuracy and flexibilit...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Shape from shading with multiple light sources is an active research area and a diverse range of app...
Figure 1: Acquiring scattering parameters. Left: Samples of two materials (milk, blue curacao) in gl...
Abstract. This paper presents a photometric stereo method that works for optically thick translucent...
We estimate surface normal maps of an object from either its diffuse or specular reflectance using f...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
In this age of modern technology, 3D imaging is extremely prevalent in many industries, and it is h...
Scattering materials are ubiquitous: from our skin and food, to every objects such as wax and soap, ...
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such a...
Image-based capture of material appearance has been extensively studied, but the quality of the resu...
Shape from shading with multiple light sources is an active research area, and a diverse range of ap...
In recent years there has been significant progress in increasing the scope, accuracy and flexibilit...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of ...
Shape from shading with multiple light sources is an active research area and a diverse range of app...
Figure 1: Acquiring scattering parameters. Left: Samples of two materials (milk, blue curacao) in gl...