In recent years, there is an increased interest to apply computer games to facilitate training and learning, with the expectation that simulated environment can improve trainees ’ performance and enjoyment in the learning activities at a relatively low cost. Such expectation is that better immersive capabilities of the computer game environment would lead to better performance, as well as making the exercise more enjoyable. The aim of this research is to confirm such belief, by defining and testing an integrated model of game immersion, enjoyment and performance. To this end, this study posits that visual aspects (in our case, vividness and visual appeal) embedded within the game design would enhance immersion, and ultimately impact on enjo...
The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual ...
The gaming experience is a critical component in the development and evolution of games. This study ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
In order to understand player immersion in video games, this study identifies key characteristics wi...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
The nature of the relationship between immersion and gameplay experience is investigated, focusing p...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
Context. People in recent times are getting engaged more often in playing video games. Few play for ...
This study examines the players experience, environments and objects in the videogame World of Warcr...
This article concerns the study of immersion and human behavior while in a virtual reality (VR) worl...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Each game has its own unique feature, which attracts players by continually playing the game on a da...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
The mis-categorizing of cognitive states involved in learning within virtual environments has compli...
The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual ...
The gaming experience is a critical component in the development and evolution of games. This study ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
In order to understand player immersion in video games, this study identifies key characteristics wi...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
The nature of the relationship between immersion and gameplay experience is investigated, focusing p...
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. ...
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a vi...
Context. People in recent times are getting engaged more often in playing video games. Few play for ...
This study examines the players experience, environments and objects in the videogame World of Warcr...
This article concerns the study of immersion and human behavior while in a virtual reality (VR) worl...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
Each game has its own unique feature, which attracts players by continually playing the game on a da...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
The mis-categorizing of cognitive states involved in learning within virtual environments has compli...
The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual ...
The gaming experience is a critical component in the development and evolution of games. This study ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...