Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of deviance include driving off users and tarnishing the system’s public image. We present an examination of these concepts in a popular online game, League of Legends. Using a large collection of game records and player-given feedback, we develop a metric, toxicity in-dex, to identify deviant players. We then look at the effects of interacting with deviant players, including effects on reten-tion. We find that toxic players have several significant pre-dictive patterns, such as playing in more competitive game modes and playing with friends. We also show that toxic players drive away new players, but that experienced players are more resilient to dev...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
This study explores the phenomenon of toxicity in the multiplayer online battle arenagame, League of...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
This study explores the phenomenon of toxicity in the multiplayer online battle arenagame, League of...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in t...
In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Us...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
This study explores the phenomenon of toxicity in the multiplayer online battle arenagame, League of...
Dark participation in games (i.e., trolling and toxic behavior) have been gaining ever-increasing ac...