General game players are systems able to play strategygames based solely on formal game descriptions sup-plied at run time. (In other words, they don’t know the rules until the game starts.) Unlike specialized game players, such as Deep Blue (Campbell, Hoane, and Hsu 2002), general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player rather than intelligence of the pro-grammer of the game player. General game playing (GGP) is in many ways similar to autonomous planning. Domain-independent problem solving is at the core of both. The description of a game in the game description languag...
Board games have been a part of humanity for thousands of years. Ever since Alan Turing considered t...
Games have attracted many AI researchers over the last decades, allowing to benchmark multiple and v...
Introduced in 2005 as a new AI Challenge and Competition, general game playing has quickly evolved i...
General game players are computer systems able to play strategy games based solely on formal game de...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
General Game Playing consists in building programs to play the games they have never met before. A G...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
Computer game players are typically designed to play a sin-gle game: today’s best chess-playing prog...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
We present our program Ary that won the 2009 and 2010 General Game Playing competition. In General ...
Board games have been a part of humanity for thousands of years. Ever since Alan Turing considered t...
Games have attracted many AI researchers over the last decades, allowing to benchmark multiple and v...
Introduced in 2005 as a new AI Challenge and Competition, general game playing has quickly evolved i...
General game players are computer systems able to play strategy games based solely on formal game de...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
General Game Playing consists in building programs to play the games they have never met before. A G...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
Computer game players are typically designed to play a sin-gle game: today’s best chess-playing prog...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
General Game Playing is the field of Artificial Intelligence that designs agents that are able to u...
We present our program Ary that won the 2009 and 2010 General Game Playing competition. In General ...
Board games have been a part of humanity for thousands of years. Ever since Alan Turing considered t...
Games have attracted many AI researchers over the last decades, allowing to benchmark multiple and v...
Introduced in 2005 as a new AI Challenge and Competition, general game playing has quickly evolved i...