Abstract. In this paper we present a novel method to evaluate guid-ance systems and navigation solutions for public infrastructures based on an immersive virtual environment in combination with a mobile eye tracking system. It opens new opportunities for wayfinding studies in public infrastructures already during the planning phase. Our approach embeds an interface for natural locomotion in the virtual environment offering significant advantages related to the user’s spatial perception as well as physical and cognitive demands. Accurate measurements of position, locomotion and gaze within the virtual environment enable a great simplification for the analysis of eye tracking data. We conducted a study with participants that included virtual ...
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-leve...
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...
In this paper we present a novel method to evaluate guidance systems and navigation solutions for pu...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Abstract. The research presents a new digital approach to wayfinding analysis in immersive reality, ...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
This work-in-progress paper reports on an ongoing experiment in which mobile eye-tracking is used to...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
Abstract This paper describes an innovative integration of eye tracking (ET) with virtual reality (V...
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-leve...
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...
In this paper we present a novel method to evaluate guidance systems and navigation solutions for pu...
In this article, we present a novel method for evaluating guidance systems using an immersive virtua...
This paper presents the development and partial validation of a cave automatic virtual environment (...
Abstract. The research presents a new digital approach to wayfinding analysis in immersive reality, ...
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian s...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Our eyes are input sensors which Provide our brains with streams of visual data. They have evolved t...
This work-in-progress paper reports on an ongoing experiment in which mobile eye-tracking is used to...
We present two experiments evaluating the effectiveness of the eye as a controller for travel in vir...
For efficient collaboration between participants, eye gaze is seen as being critical for interaction...
International audienceVirtual walking, a fundamental task in Virtual Reality (VR), is greatly influe...
Abstract This paper describes an innovative integration of eye tracking (ET) with virtual reality (V...
Virtual Reality (VR) provides the possibility to study pedestrian wayfinding behaviour in multi-leve...
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world...
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in bu...