Abstract. Although constructs have been developed for designing the features of Behavior Change Support Systems (BCSSs), detailed descriptions and gui-delines for their software level implementation are lacking. Through develo-ping software design patterns one is able to examine BCSSs at a more intricate technical level instead of merely a black-box approach to them. In this paper, we present a software design pattern for rewarding users as a way of enhan-cing persuasive human-computer dialogue in BCSS. The resulting pattern contributes to both research on software design of persuasive system features, and for assisting the practical development of such systems
Most developers of behavior change support systems (BCSS) employ ad hoc procedures in their designs....
Despite a wealth of behavior change theories and techniques available, designers often struggle to a...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
The Persuasive Systems Design (PSD) model by Oinas-Kukkonen and Harjumaa (2009) is the most referenc...
Abstract The emerging ambient persuasive technology looks very promising for many areas of personal...
The Third International Workshop on Behavior Change Support Systems provides a place to discuss rece...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
This chapter highlights the challenges in planning; developing, and evaluating mobile-based Behavior...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
Behavior change is a highly relevant and studied topic in the psychology discipline. Through integra...
A number of software systems that attempt to help people achieve behavior change have been proposed ...
Abstract In this paper, we construct an interactive signage system, which is able to actively talk ...
Abstract. Behavior change support systems (BCSS) research is an evolving area. While the systems hav...
Abstract A growing number of information technology systems and services are being developed to cha...
The rise of mobile platforms and the Web has created a market where software is now funded by advert...
Most developers of behavior change support systems (BCSS) employ ad hoc procedures in their designs....
Despite a wealth of behavior change theories and techniques available, designers often struggle to a...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
The Persuasive Systems Design (PSD) model by Oinas-Kukkonen and Harjumaa (2009) is the most referenc...
Abstract The emerging ambient persuasive technology looks very promising for many areas of personal...
The Third International Workshop on Behavior Change Support Systems provides a place to discuss rece...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
This chapter highlights the challenges in planning; developing, and evaluating mobile-based Behavior...
The primary objective of this study was to develop a novel artifact to provide categorized and ethic...
Behavior change is a highly relevant and studied topic in the psychology discipline. Through integra...
A number of software systems that attempt to help people achieve behavior change have been proposed ...
Abstract In this paper, we construct an interactive signage system, which is able to actively talk ...
Abstract. Behavior change support systems (BCSS) research is an evolving area. While the systems hav...
Abstract A growing number of information technology systems and services are being developed to cha...
The rise of mobile platforms and the Web has created a market where software is now funded by advert...
Most developers of behavior change support systems (BCSS) employ ad hoc procedures in their designs....
Despite a wealth of behavior change theories and techniques available, designers often struggle to a...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...