The use of computer games as learning objects is currently being used as an alternative way to address issues and topics in order to address motivational aspect of students. Digital games can amplify the power of exploration and imagination of students, providing moments of research, reflection and learning. Besides being a strong motivational attractive, computer games could amplify students ’ potential of exploration and imagination, providing moments that unify recrea-tion to didactics, involving investigation, reflection and learning. The usage of computer games as learning objects is privileged by the playful differential such software category has, compared to conventional learning objects. Using them both in formal and non-formal lea...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
This chapter examines the rationale for the use of computer games in learning, teaching, and assessm...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Our first impression on digital games is that they are a "waste of time" oreven "sources of danger"....
Abstract. The acquisition of skills related to creativity and abstraction, crucial to any Computer S...
Besides the ability of making learning more interesting, educators and researchers have been explori...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
This chapter examines the rationale for the use of computer games in learning, teaching, and assessm...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Many scholars, talking about both educational games and general educational practice, argue that pri...
Digital games have the potential to create active and engaging learning environments, supporting pro...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Our first impression on digital games is that they are a "waste of time" oreven "sources of danger"....
Abstract. The acquisition of skills related to creativity and abstraction, crucial to any Computer S...
Besides the ability of making learning more interesting, educators and researchers have been explori...
[[abstract]]Malone suggested challenge, fantasy, and curiosity are the three key factors that make c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
This chapter examines the rationale for the use of computer games in learning, teaching, and assessm...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...