Objective—To develop a three-dimensional virtual model of a human temporal bone based on serial histologic sections. Background—The three-dimensional anatomy of the human temporal bone is complex, and learning it is a challenge for students in basic science and in clinical medicine. Methods—Every fifth histologic section from a 14-year-old male was digitized and imported into a general purpose three-dimensional rendering and analysis software package called Amira (version 3.1). The sections were aligned, and anatomic structures of interest were segmented. Results—The three-dimensional model is a surface rendering of these structures of interest, which currently includes the bone and air spaces of the temporal bone; the perilymph and endolym...
This chapter presents a methodological framework which could be used to produce accurate anatomical ...
Three-dimensional (3-D) modeling and visualization of the cochlea using the World Wide Web (WWW) is ...
Mixed reality (MR), a technology which supplements the real world with virtual objects, is increasin...
BackgroundThe Visible Human Project (VHP) initiated by the U.S. National Library of Medicine has dra...
Abstract—The living anatomy of the vestibular end-organs is still unknown, complex, and studying the...
<b><i>Background:</i></b> Cadaveric dissection of temporal bone anatomy is not always possible or fe...
The Open Ear Dataset provides a library consisting of eight three-dimensional colour models of the h...
The purpose of this study was to explore a feasible method for the reconstruction of the nasal and t...
The advent of the Virtual Reality Modeling Language (VRML) as a portable file format for describing ...
International audienceMain goalImprove the understanding of human temporal bone computed tomography ...
The surgical anatomy of the petrous bone is difficult to learn and to imagine due to the porous stru...
Mastery of ear anatomy and otologic surgical skills is challenging for trainees, and educational res...
Conclusion. The development of a histological 3D model of the tympanic cavity visualizes the exact m...
Introduction: The use of computer-generated 3-dimensional (3-D) anatomical models to teach anatomy h...
This chapter presents a methodological framework which could be used to produce accurate anatomical ...
This chapter presents a methodological framework which could be used to produce accurate anatomical ...
Three-dimensional (3-D) modeling and visualization of the cochlea using the World Wide Web (WWW) is ...
Mixed reality (MR), a technology which supplements the real world with virtual objects, is increasin...
BackgroundThe Visible Human Project (VHP) initiated by the U.S. National Library of Medicine has dra...
Abstract—The living anatomy of the vestibular end-organs is still unknown, complex, and studying the...
<b><i>Background:</i></b> Cadaveric dissection of temporal bone anatomy is not always possible or fe...
The Open Ear Dataset provides a library consisting of eight three-dimensional colour models of the h...
The purpose of this study was to explore a feasible method for the reconstruction of the nasal and t...
The advent of the Virtual Reality Modeling Language (VRML) as a portable file format for describing ...
International audienceMain goalImprove the understanding of human temporal bone computed tomography ...
The surgical anatomy of the petrous bone is difficult to learn and to imagine due to the porous stru...
Mastery of ear anatomy and otologic surgical skills is challenging for trainees, and educational res...
Conclusion. The development of a histological 3D model of the tympanic cavity visualizes the exact m...
Introduction: The use of computer-generated 3-dimensional (3-D) anatomical models to teach anatomy h...
This chapter presents a methodological framework which could be used to produce accurate anatomical ...
This chapter presents a methodological framework which could be used to produce accurate anatomical ...
Three-dimensional (3-D) modeling and visualization of the cochlea using the World Wide Web (WWW) is ...
Mixed reality (MR), a technology which supplements the real world with virtual objects, is increasin...