In this paper, the project AV Clash will be presented. AV Clash is a Web-based tool for integrated audiovisual ex-pression, created by Video Jack (the author and André Carrilho, with the assistance of Gokce Taskan). In AV Clash, users can manipulate seven “objects ” that repre-sent sounds, incorporating audio-reactive animations and graphical user interface elements to control animation and sound. The sounds are retrieved from online sound database Freesound.org, while the animations are internal to the project. AV Clash addresses the following research question: how to create a tool for integrated audiovisual expression, with customizable content, which is flexible, playful to use and engaging to observe? After an intro-duction to the proj...
The present study aims to address the following research question: how to create a tool for audiovis...
This paper and live audio demonstration explores the capabilities of using Web Audio API as a digita...
A major problem when tackling any audio design problem aimed at conveying important and informative ...
This paper compares three net art projects combining sound and animation by the author and André Car...
The present study aims to design a tool for interactive computer-generated audiovisuals. In this pap...
In creative activity, the tools of creative work form the matrix of possibilities. If these tools ar...
This paper presents AVVX (AudioVisual Vector eXchange), a tool for live visuals and audiovisual perf...
In this work, a comprehensive study is performed on the relationship between audio, visual and emoti...
In this article, we present Akson, a web-based audio-visual (AV) environment for networked interacti...
In multimedia products, graphical and audio objects enrich textual information. Combining these elem...
Began as an open-source, hardware music sampler, SOURCE is powered by the extensive collection of Fr...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
The present study aims to address the following research question: how to create a tool for audiovis...
Freesound has a huge community dedicated to upload and share sounds online for other users to use th...
Previous auditory display research has shown how fundamental aspects of an auditory signal may influ...
The present study aims to address the following research question: how to create a tool for audiovis...
This paper and live audio demonstration explores the capabilities of using Web Audio API as a digita...
A major problem when tackling any audio design problem aimed at conveying important and informative ...
This paper compares three net art projects combining sound and animation by the author and André Car...
The present study aims to design a tool for interactive computer-generated audiovisuals. In this pap...
In creative activity, the tools of creative work form the matrix of possibilities. If these tools ar...
This paper presents AVVX (AudioVisual Vector eXchange), a tool for live visuals and audiovisual perf...
In this work, a comprehensive study is performed on the relationship between audio, visual and emoti...
In this article, we present Akson, a web-based audio-visual (AV) environment for networked interacti...
In multimedia products, graphical and audio objects enrich textual information. Combining these elem...
Began as an open-source, hardware music sampler, SOURCE is powered by the extensive collection of Fr...
Abstract—In recent years, there has been sharp rise in the number of games on web-based platforms, w...
The present study aims to address the following research question: how to create a tool for audiovis...
Freesound has a huge community dedicated to upload and share sounds online for other users to use th...
Previous auditory display research has shown how fundamental aspects of an auditory signal may influ...
The present study aims to address the following research question: how to create a tool for audiovis...
This paper and live audio demonstration explores the capabilities of using Web Audio API as a digita...
A major problem when tackling any audio design problem aimed at conveying important and informative ...