Games increasingly use input devices – such as Kinect, Leap, and Move – that map the location of the player’s body into a virtual space. Designers are often faced with two options: an intuitive, direct mapping that is initially easier to learn but not suited for all tasks, or an advanced mapping that is better suited to carrying out tasks but harder to learn. In this paper we propose a method for achieving the best of both worlds: user behavior transformation. Rather than a single static mapping, our method uses a dynamic in-put mapping that starts out with a direct mapping but changes over time to a more advanced mapping that is more suited to the types of tasks the player needs to perform. As the mapping changes, the player automatically ...
International audienceAs Virtual Reality (VR) headsets become more mobile, people can interact in pu...
Awkward control schemes or nonsense button-mashing are common complaints from gamers worldwide. Assi...
The use of statistical models and statistical inference for characterizing the interplay between bra...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
Figure 1: Many robot manipulation tasks (left) are learnt best by observing humans. Human motion can...
This paper presents a game in which players can customize the behavior of their characters using the...
We present a novel approach for recreating life-like experiences through an easy and natural gesture...
This paper reports findings from a study of Labanotation, an already established movement notation, ...
Improvements in ways of game controlling in recent years yielded higher level of interaction. Releas...
Current effort to make human-computer interaction more intuitive leads to utilization of gestures re...
Thesis (Ph.D.)--University of Washington, 2017-06For centuries, the search for operating methods tha...
Human movement is a "natural skill" employed to solve difficult problems in dynamics concerning the ...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
International audienceAs Virtual Reality (VR) headsets become more mobile, people can interact in pu...
Awkward control schemes or nonsense button-mashing are common complaints from gamers worldwide. Assi...
The use of statistical models and statistical inference for characterizing the interplay between bra...
We explore controller input mappings for games using a deformable prototype that combines deformatio...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
Figure 1: Many robot manipulation tasks (left) are learnt best by observing humans. Human motion can...
This paper presents a game in which players can customize the behavior of their characters using the...
We present a novel approach for recreating life-like experiences through an easy and natural gesture...
This paper reports findings from a study of Labanotation, an already established movement notation, ...
Improvements in ways of game controlling in recent years yielded higher level of interaction. Releas...
Current effort to make human-computer interaction more intuitive leads to utilization of gestures re...
Thesis (Ph.D.)--University of Washington, 2017-06For centuries, the search for operating methods tha...
Human movement is a "natural skill" employed to solve difficult problems in dynamics concerning the ...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
In this paper a framework for mapping human movement that matches the logic of describing corporal a...
International audienceAs Virtual Reality (VR) headsets become more mobile, people can interact in pu...
Awkward control schemes or nonsense button-mashing are common complaints from gamers worldwide. Assi...
The use of statistical models and statistical inference for characterizing the interplay between bra...