In the rest of this report, we first describe the design of the FMUF scheduling strategy. Then, we present simulation results to demonstrate that FMUF can provide performance isolation for mission-critical tasks. 2 FMUF Scheduling The following are some definitions for FMUF Scheduling strategy:-Two types of tasks: mission-critical tasks and best effort tasks,categorized by its importance specified by users.-All real-time priorities are divided into two classes: a high priority class and a low priority class. A task whose priority is in the high priority class is in the high group. The other tasks are in the low group. That is, a task in the high group always has a higher priority than any tasks in the low group. Inside each group, all tasks...
A common type of scheduling policy includes first-in-first-out (FIFO) and earliest-outset bases. Amo...
Many real-time systems must simultaneously handle hard realtime constraints and Quality of Service c...
In a distributed real-time system, an application usually consists of several component tasks and mu...
This paper presents a modified version of the maximum urgency first scheduling algorithm. The maximu...
In recent years more and more real-time applications run on multiprocessor or distributed systems. I...
Hard real-time systems in robotics, space and military missions, and control devices are specified w...
The Rate Monotonic (RM) scheduling algorithm (static priority scheme) has an advantage in that it is...
Many sensor-based control systems are dynamically changing, and thus require a flexible scheduler. T...
Traditional real-time systems are designed using preemptive scheduling and worst-case execution time...
By studying the dynamic value density and urgency of a task, a preemptive scheduling strategy based ...
The problem of real-time scheduling spans a broad spectrum of algorithms from simple uniprocessor to...
Most systems that are required to operate under severe real-time constraints assume that all tasks a...
This paper deals with the study of Earliest Deadline First (EDF) which is an optimal scheduling algo...
This paper presents an algorithm, called Earliest Dead-line Critical Laxity (EDCL), for the efficien...
In this paper, we present a new strategy for providing flexibility in hard real-time systems. This a...
A common type of scheduling policy includes first-in-first-out (FIFO) and earliest-outset bases. Amo...
Many real-time systems must simultaneously handle hard realtime constraints and Quality of Service c...
In a distributed real-time system, an application usually consists of several component tasks and mu...
This paper presents a modified version of the maximum urgency first scheduling algorithm. The maximu...
In recent years more and more real-time applications run on multiprocessor or distributed systems. I...
Hard real-time systems in robotics, space and military missions, and control devices are specified w...
The Rate Monotonic (RM) scheduling algorithm (static priority scheme) has an advantage in that it is...
Many sensor-based control systems are dynamically changing, and thus require a flexible scheduler. T...
Traditional real-time systems are designed using preemptive scheduling and worst-case execution time...
By studying the dynamic value density and urgency of a task, a preemptive scheduling strategy based ...
The problem of real-time scheduling spans a broad spectrum of algorithms from simple uniprocessor to...
Most systems that are required to operate under severe real-time constraints assume that all tasks a...
This paper deals with the study of Earliest Deadline First (EDF) which is an optimal scheduling algo...
This paper presents an algorithm, called Earliest Dead-line Critical Laxity (EDCL), for the efficien...
In this paper, we present a new strategy for providing flexibility in hard real-time systems. This a...
A common type of scheduling policy includes first-in-first-out (FIFO) and earliest-outset bases. Amo...
Many real-time systems must simultaneously handle hard realtime constraints and Quality of Service c...
In a distributed real-time system, an application usually consists of several component tasks and mu...