There is great interest in leveraging video games to improve student engagement and motivation. However, educational games are not uniformly effective, and little is known about how in-game rewards affect children’s learning-related be-havior. In this work, we argue that educational games can be improved by fundamentally changing their incentive struc-tures to promote the growth mindset, or the belief that in-telligence is malleable. We present “brain points, ” a system that encourages the development of growth mindset behav-iors by directly incentivizing effort, use of strategy, and in-cremental progress. Through a study of 15,000 children, we show that the “brain points ” system encourages more low-performing students to persist in the ed...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
People learn something all their life. However, in the begging, as children they learn through play...
There is great interest in leveraging video games to improve student engagement and motivation. Howe...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
The present study assesses the effects of reward allotment for a highly motivating game through the ...
Mindset has been shown to have a large impact on people's academic, social, and work achievements. A...
When individuals adopt a fixed mindset, they are more likely to give up while encountering a challen...
The study investigates both the cognitive and the motivational learning effects of a digital game fo...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
Does using a computer game improve students\u27 motivation to learn classroom material? The current ...
Growth Mindset has become a popular topic in education over the last decade. It refers to a theory o...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
With the development of media technology and game evolution, games are endowed with multiple purpose...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
People learn something all their life. However, in the begging, as children they learn through play...
There is great interest in leveraging video games to improve student engagement and motivation. Howe...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
The present study assesses the effects of reward allotment for a highly motivating game through the ...
Mindset has been shown to have a large impact on people's academic, social, and work achievements. A...
When individuals adopt a fixed mindset, they are more likely to give up while encountering a challen...
The study investigates both the cognitive and the motivational learning effects of a digital game fo...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
© 2020, Association for Educational Communications and Technology. Although educational games have b...
Does using a computer game improve students\u27 motivation to learn classroom material? The current ...
Growth Mindset has become a popular topic in education over the last decade. It refers to a theory o...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
With the development of media technology and game evolution, games are endowed with multiple purpose...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
People learn something all their life. However, in the begging, as children they learn through play...