Orphibs II is an Artificial Life game where the player takes the role of a caretaker of alien-like creatures called Orphibs. Each orphib is an autonomous agent that has its own personality, given by internal utility functions that can be genetically transmitted. In this paper, we present the architecture behind the agents present in the game we developed, as they feature a new mechanism built on top of a Goal-Based Behavior approach: genetic personalities. Genetic personalities introduce behavior variability for A-Life games and account for new gameplay mechanics such as artificial behavior selection. We start by surveying the state of the art regarding approaches to Multiagent Systems in videogames, in general, and Artificial Life games, i...
In this article, we discuss some techniques for achieving swarm intelligent robots through the use o...
Abstract. Recent works have shown that Genetic Programming (GP) can be quite successful at evolving ...
This paper presents an architecture for an agent capable of deliberation about the creation of new a...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
An interacting multi- agent system in a network can behave like a nature - inspired Smart System (SS...
The fields of Artificial Intelligence and Artificial Life have both focused on complex systems in wh...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Abstract-An interacting multi- agent system in a network can behave like a nature- inspired Smart Sy...
. In the last few years we have used ALECSYS, a parallel learning classifier system based on the gen...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Abstract: The dissertation provides a view over what symbiotic agents, immunological computation and...
Abstract. In a persistent multi-agent system, it should be possible for new agents to benefit from t...
Evolutionary Agent Societies (EAS) expand current agent-based IT solutions, by further emphasizing r...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
International audienceThe study of evolving artificial organisms to build hardware or software compl...
In this article, we discuss some techniques for achieving swarm intelligent robots through the use o...
Abstract. Recent works have shown that Genetic Programming (GP) can be quite successful at evolving ...
This paper presents an architecture for an agent capable of deliberation about the creation of new a...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
An interacting multi- agent system in a network can behave like a nature - inspired Smart System (SS...
The fields of Artificial Intelligence and Artificial Life have both focused on complex systems in wh...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Abstract-An interacting multi- agent system in a network can behave like a nature- inspired Smart Sy...
. In the last few years we have used ALECSYS, a parallel learning classifier system based on the gen...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Abstract: The dissertation provides a view over what symbiotic agents, immunological computation and...
Abstract. In a persistent multi-agent system, it should be possible for new agents to benefit from t...
Evolutionary Agent Societies (EAS) expand current agent-based IT solutions, by further emphasizing r...
Abstract. We present a technical description of Creatures, a commercial home-entertainment software ...
International audienceThe study of evolving artificial organisms to build hardware or software compl...
In this article, we discuss some techniques for achieving swarm intelligent robots through the use o...
Abstract. Recent works have shown that Genetic Programming (GP) can be quite successful at evolving ...
This paper presents an architecture for an agent capable of deliberation about the creation of new a...