In this article we present an algorithm for the fusion of depth images derived by dense image matching (DIM). One key idea of our algorithm is to generate a 2D triangulation for each available depth map in the image sequence using a restricted quadtrees (RQT). On the one hand this guarantees matching triangulations, on the other hand this creates the possibility to reduce points in the noise range not contributing to the geometry in a controlled manner. By vertex decimation computational efforts in subsequent processing steps are eased. In order to reduce IO overhead, the algorithm is designed in an iterative way: an initial triangulation is lifted to 3D space and, if pixel footprints are comparable, updated using depths of the subsequent m...
This paper presents an improved cooperative matching algorithm based on feature regions. The propose...
The principal aim of this study was to use the concept of image defocus related to feature depth in ...
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerou...
In this article we present an algorithm for the fusion of depth images derived by dense image matchi...
A variety of applications exist for aerial 3D reconstruction, ranging from the production of digital...
This paper demonstrates how to obtain three-dimensional (3D) information based on pairs of images th...
Multi-view stereo systems can produce depth maps with large variations in viewing parameters, yieldi...
Depth estimation is a classical problem in computer vision, which typically relies on either a depth...
In recent years, significant development in the domain of dense image matching (DIM) can be observed...
In the method of 3D spatial data capturing based on the image sequences, people want to extract 3D d...
This article proposes a framework for the depth map reconstruction using stereo images. Fundamentall...
In this paper we present an approach for detailed and precise automatic dense 3D reconstruction usin...
In this paper, we propose a method for automated mosaicking of multiple 3D point clouds generated fr...
We present a new procedure to compute dense 3D point clouds from a sequential set of images. This pr...
Abstract: We present a novel approach for depth sensing that combines structured light scanning and ...
This paper presents an improved cooperative matching algorithm based on feature regions. The propose...
The principal aim of this study was to use the concept of image defocus related to feature depth in ...
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerou...
In this article we present an algorithm for the fusion of depth images derived by dense image matchi...
A variety of applications exist for aerial 3D reconstruction, ranging from the production of digital...
This paper demonstrates how to obtain three-dimensional (3D) information based on pairs of images th...
Multi-view stereo systems can produce depth maps with large variations in viewing parameters, yieldi...
Depth estimation is a classical problem in computer vision, which typically relies on either a depth...
In recent years, significant development in the domain of dense image matching (DIM) can be observed...
In the method of 3D spatial data capturing based on the image sequences, people want to extract 3D d...
This article proposes a framework for the depth map reconstruction using stereo images. Fundamentall...
In this paper we present an approach for detailed and precise automatic dense 3D reconstruction usin...
In this paper, we propose a method for automated mosaicking of multiple 3D point clouds generated fr...
We present a new procedure to compute dense 3D point clouds from a sequential set of images. This pr...
Abstract: We present a novel approach for depth sensing that combines structured light scanning and ...
This paper presents an improved cooperative matching algorithm based on feature regions. The propose...
The principal aim of this study was to use the concept of image defocus related to feature depth in ...
Depth estimation is an essential component in understanding the 3D geometry of a scene, with numerou...