In this paper we propose an approach for multi-camera multi-person seamless tracking that allows camera assignment and hand-off based on a set of user-supplied criteria. The approach is based on the application of game theory to camera assignment problem. Bargaining mechanisms are considered for collaborations as well as for resolving conflicts among the available cameras. Camera utilities and person utilities are computed based on a set of criteria. They are used in the process of developing the bargaining mechanisms. Experiments for multi-camera multi-person tracking are provided. Several different criteria and their combination of them are carried out and compared with each other to corroborate the proposed approach
The cost and size of video sensors has led to camera networks becoming pervasive in our lives. Howev...
Multiple cameras are needed to completely cover an environment for monitoring activity. To track peo...
Abstract — The problem of task assignment naturally arises in multiagent multitask systems, where an...
Abstract—In this paper, an approach for camera assignment and handoff in a video network based on a ...
Camera assignment and hand-off are some of the key image processing problems in a video network. In ...
Due to the broad coverage of an environment and the possibility of coordination among different came...
Abstract: Video networks are becoming increasingly important for solving many real-world problems. M...
As networks of video cameras are being installed in many applications, modeling and inference strate...
Tracking persons with multiple cameras with overlapping fields of view instead of with one camera le...
In the application of video surveillance, reliable people detection and tracking are always challeng...
In this paper, we present a distributed surveillance system that uses multiple cheap static cameras ...
In this paper, we present a distributed surveillance system that uses multiple cheap static cameras ...
We present a distributed surveillance system that uses multiple cheap static cameras to track multip...
In this work we study the problem of task assignment in multiagent multitask systems and in particul...
We present a fully distributed framework for multi-target tracking with bandwidth-limited (wireless)...
The cost and size of video sensors has led to camera networks becoming pervasive in our lives. Howev...
Multiple cameras are needed to completely cover an environment for monitoring activity. To track peo...
Abstract — The problem of task assignment naturally arises in multiagent multitask systems, where an...
Abstract—In this paper, an approach for camera assignment and handoff in a video network based on a ...
Camera assignment and hand-off are some of the key image processing problems in a video network. In ...
Due to the broad coverage of an environment and the possibility of coordination among different came...
Abstract: Video networks are becoming increasingly important for solving many real-world problems. M...
As networks of video cameras are being installed in many applications, modeling and inference strate...
Tracking persons with multiple cameras with overlapping fields of view instead of with one camera le...
In the application of video surveillance, reliable people detection and tracking are always challeng...
In this paper, we present a distributed surveillance system that uses multiple cheap static cameras ...
In this paper, we present a distributed surveillance system that uses multiple cheap static cameras ...
We present a distributed surveillance system that uses multiple cheap static cameras to track multip...
In this work we study the problem of task assignment in multiagent multitask systems and in particul...
We present a fully distributed framework for multi-target tracking with bandwidth-limited (wireless)...
The cost and size of video sensors has led to camera networks becoming pervasive in our lives. Howev...
Multiple cameras are needed to completely cover an environment for monitoring activity. To track peo...
Abstract — The problem of task assignment naturally arises in multiagent multitask systems, where an...