Figure 1: Example of characters performance in our prototype during an expressive talk. In this paper we describe our approach of generating convincing and empathetic facial animation. Our goal is to develop a robust facial animation platform that can be scalable, usable and easily ex-tended, in order to allow integration of research on the area and also the direct incorporation of the characters in interactive applications, such as Embodied Conversational Agents and games. We have de-veloped a framework capable of animating MPEG-4 parametrized faces easily through high-level description of facial actions and be-haviors. We also present a case study which integrates computer vision techniques in order to provide interaction between the user...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Modern multimedia presentations are aggregations of objects with different types such as video and a...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
Animation is a process of creating an illusion of movement by displaying a series of static images. ...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
It is envisioned that autonomous software agents that can communicate using speech and gesture will ...
Modern multimedia presentations are aggregations of objects with different types such as video and a...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textu...
Animation is a process of creating an illusion of movement by displaying a series of static images. ...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
One of the fastest developing areas in the entertainment industry is digital animation. Television p...
This paper describes the results of a research project aimed at implementing a 'realistic' 3D Embodi...
ABSTRACT: Facial animation has been a topic of intensive research for more than three decades. Still...