Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use break-ing waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer process-ing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance
Includes bibliographical references (leaf 20)Ocean waves generate from two main sources: tidal cycle...
Typically the models for ocean waves are computationally ex-plored to replicate natural phenomena. I...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
International audienceIn Computer Graphics, existing ocean waves models still suffer from lack of re...
The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bo...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
We present a new method for enhancing shallow water simulations by the effect of overturning waves. ...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
When working with oceans in the visual effects industry, it is not always very practical or even pos...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
Includes bibliographical references (leaf 20)Ocean waves generate from two main sources: tidal cycle...
Typically the models for ocean waves are computationally ex-plored to replicate natural phenomena. I...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
This paper presents a procedural model for breaking ocean waves that is intended to be used for inte...
International audienceIn Computer Graphics, existing ocean waves models still suffer from lack of re...
The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bo...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
We present a new method for enhancing shallow water simulations by the effect of overturning waves. ...
Physics based animation and photorealistic rendering of fluids are two research field that has been ...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
When working with oceans in the visual effects industry, it is not always very practical or even pos...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
97 p.This thesis report presents the concept of an algorithm and the development of a framework for ...
Includes bibliographical references (leaf 20)Ocean waves generate from two main sources: tidal cycle...
Typically the models for ocean waves are computationally ex-plored to replicate natural phenomena. I...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...