In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to transform a dialogue in text format into an agent behavior script enriched by eye gaze and conversational gesture behavior. The agents ’ gaze behavior is informed by theories of human face-to-face gaze behavior. Gestures are generated based on the analysis of linguistic and contextual information of the input text. The resulting annotated dialogue script is then transformed into the Multimodal Presentation Markup Language for 3D agents (MPML3D), which controls the multi-modal behavior of animated life-like agents, including facial and body animation and synthetic s...
We have carried out a pilot experiment to investigate the effects of different eye gaze behaviors of...
We report on a pilot experiment that investigated the effects of different eye gaze behaviours of a ...
We investigated the effects of varying eye gaze behavior of an embodied conversational agent on the ...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
2012-01-06Virtual agents are autonomous software characters that support face-to-face interactions w...
We describe an implemented system which automatically generates and animates conversations between m...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Abstract. We describe here our efforts for modeling multimodal signals exchanged by interlocutors wh...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
Abstract. This paper reports on the generation of coordinated multimodal output for the NICE (Natura...
Our goal is to create an 'intelligent' 3D agent able to send complex, 'natural' messages to users an...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
We have carried out a pilot experiment to investigate the effects of different eye gaze behaviors of...
We report on a pilot experiment that investigated the effects of different eye gaze behaviours of a ...
We investigated the effects of varying eye gaze behavior of an embodied conversational agent on the ...
In this paper we introduce a system that automatically adds different types of non-verbal behavior t...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
We describe an implemented system which automatically generates and animates conversations between m...
2012-01-06Virtual agents are autonomous software characters that support face-to-face interactions w...
We describe an implemented system which automatically generates and animates conversations between m...
Using face-to-face conversation as an interface metaphor, an embodied conversational agent is likely...
Abstract. We describe here our efforts for modeling multimodal signals exchanged by interlocutors wh...
module, and gesture and facial synthesis modules. The Intonation Synthesis model generates actual in...
Abstract. This paper reports on the generation of coordinated multimodal output for the NICE (Natura...
Our goal is to create an 'intelligent' 3D agent able to send complex, 'natural' messages to users an...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
We have carried out a pilot experiment to investigate the effects of different eye gaze behaviors of...
We report on a pilot experiment that investigated the effects of different eye gaze behaviours of a ...
We investigated the effects of varying eye gaze behavior of an embodied conversational agent on the ...