In the field of constructive solid geometry, modelers com-bine (or decombine) geometry primitives like cones, cylinders, prisms, pyramids and spheres to create digital models of phys-ical items. Haptically recognizing the shape of such com-plex models in virtual environments represents a challenging task if just minimal information is conveyed while using force-feedback with a single point of contact. However conducting object identification experiments is very important for deter-mining chances and limits offered by such a haptic feedback system. Therefore this paper describes two experiments using planes and surfaces based on geometry primitives, geometry primitives themselves, frustums and combined geometry prim-itives for recognition ta...
The term haptic refers to the tactile sensation perceived by the user when he is manipulating object...
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The process which enables virtual objects to mimic their real world counterparts is known as realist...
Mid-air haptic technology allows designers to build touchless interfaces incorporating tactile feedb...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
Also issued as Thesis (M. Eng.)--Massachusetts Institute of Technology. Dept. of Electrical Engineer...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
This paper presents an experiment in which participants had to discriminate three mid-air haptic sha...
Recent years have seen a renewed interest in haptic perception fueled in part by the lack of fundame...
In this study we compared human discrimination performance for real and virtual curved shapes. To si...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
Lateral force fields (LFFs) have been used before to generate haptic textures [3]. We propose that L...
In this paper we describe the design and implementation of an auto-mated system to build models of e...
We report the difference thresholds of the slope of a virtual surface rendered via a force-feedback ...
The term haptic refers to the tactile sensation perceived by the user when he is manipulating object...
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...
The process which enables virtual objects to mimic their real world counterparts is known as realist...
Mid-air haptic technology allows designers to build touchless interfaces incorporating tactile feedb...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
Also issued as Thesis (M. Eng.)--Massachusetts Institute of Technology. Dept. of Electrical Engineer...
We performed experiments to investigate how humans acquire an internal representation of virtual obj...
This paper presents an experiment in which participants had to discriminate three mid-air haptic sha...
Recent years have seen a renewed interest in haptic perception fueled in part by the lack of fundame...
In this study we compared human discrimination performance for real and virtual curved shapes. To si...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
Lateral force fields (LFFs) have been used before to generate haptic textures [3]. We propose that L...
In this paper we describe the design and implementation of an auto-mated system to build models of e...
We report the difference thresholds of the slope of a virtual surface rendered via a force-feedback ...
The term haptic refers to the tactile sensation perceived by the user when he is manipulating object...
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (...
In this work, we present a comprehensive approach to haptically render highly-detailed point clouds ...