This paper describes the preliminary results of a case study of task-based interactive information seeking and retrieval behaviour of virtual museum visitors in context. The research described here is part of a larger study: this paper specifically looks at 1) leisure tasks/interests and derived information needs, and 2) main characteristics of virtual museum visitors ’ information seeking behaviour. Both quantitative and qualitative data were gathered from written enquiries to the museum, an online questionnaire and a user study of simulated interest tasks combined with retrospective think-aloud sessions. The data collected did not show exploratory behaviour to be predominant as expected. Rather analysis of data indicates a broad coverage ...
A line of research concerned with various aspects of museum fruition is presented. The first study...
In many situations, the amount of information that can be presented to a receiving party exceeds the...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Introduction. This paper explores the characteristics of online museum visitors in an everyday life,...
There is a current trend to make museum collections widely accessible by digitising cultural heritag...
There is a current trend to make museum collections widely accessible by digitising cultural heritag...
Museums and libraries are considered large repositories of human knowledge and human culture. They ...
Information technologies provide important opportunities for museums to create more engaging visitor...
Thesis (Ph. D.)--University of Washington, 2006.Digital and Web technologies have created dramatic c...
Recently, virtual reality (VR) technology has become more widespread. Humans increasingly interact w...
As digital cultural collections become increasingly sophisticated in their scope and functionality, ...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
The importance of Natural History Museums as an out-of-school learning environment for Natural Scien...
In this Bachelor project an implementation of a personalized and adaptive tour guide within the sett...
In the interest of digital libraries, it is advisable that designers be aware of the potential behav...
A line of research concerned with various aspects of museum fruition is presented. The first study...
In many situations, the amount of information that can be presented to a receiving party exceeds the...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Introduction. This paper explores the characteristics of online museum visitors in an everyday life,...
There is a current trend to make museum collections widely accessible by digitising cultural heritag...
There is a current trend to make museum collections widely accessible by digitising cultural heritag...
Museums and libraries are considered large repositories of human knowledge and human culture. They ...
Information technologies provide important opportunities for museums to create more engaging visitor...
Thesis (Ph. D.)--University of Washington, 2006.Digital and Web technologies have created dramatic c...
Recently, virtual reality (VR) technology has become more widespread. Humans increasingly interact w...
As digital cultural collections become increasingly sophisticated in their scope and functionality, ...
A substantial body of literature has examined supply side influences on museum visitors' consumption...
The importance of Natural History Museums as an out-of-school learning environment for Natural Scien...
In this Bachelor project an implementation of a personalized and adaptive tour guide within the sett...
In the interest of digital libraries, it is advisable that designers be aware of the potential behav...
A line of research concerned with various aspects of museum fruition is presented. The first study...
In many situations, the amount of information that can be presented to a receiving party exceeds the...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...