This study examined adolescents ’ attitudes about video games along with their self-reported play frequency. Ninth and eleventh grade students (N = 361), approximately evenly divided by grade and gender, were surveyed about whether video games have stereotypic images, involve harmful consequences or affect one’s attitudes, whether game playing should be regulated by parents or the government, and whether game playing is a personal choice. Adolescents who played video games frequently showed decreased concern about the effects that games with negatively stereotyped images may have on the players ’ attitudes compared to adolescents who played games infrequently or not at all. With age, adolescents were more likely to view images as negative, ...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This study examined adolescents ’ attitudes about video games along with their self-reported play fr...
A sample of 118 U.S. 6th and 7th graders was used to examine early adolescents’ views of whether vid...
The paper describes research on the role and place of computer games in the lives of children and ad...
There is some concern that playing computer games may be associated with social isolation, lowered s...
Past research has demonstrated the negative effects of media stereotypes on implicit and explicit at...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Video games have become one of the favorite activities of children in America. A growing body of res...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
Content analyses indicate that women and girls are gender-stereotyped and negatively portrayed in vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
This study examined adolescents ’ attitudes about video games along with their self-reported play fr...
A sample of 118 U.S. 6th and 7th graders was used to examine early adolescents’ views of whether vid...
The paper describes research on the role and place of computer games in the lives of children and ad...
There is some concern that playing computer games may be associated with social isolation, lowered s...
Past research has demonstrated the negative effects of media stereotypes on implicit and explicit at...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Video games have become one of the favorite activities of children in America. A growing body of res...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
This study investigated adolescents’ perception and attitudes towards gender representation in video...
Content analyses indicate that women and girls are gender-stereotyped and negatively portrayed in vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
We investigated the influence of playing a video game on children’s ability to distinguish between f...
This study investigated adolescents’ perception and attitudes towards gender representation in video...