A game simulating realistic economic decision-making was devised and integrated into a Rowan University course on engineering economics in 2001 and 2002. The activity was extremely well received and the NSF provided a CCLI grant for development of software that automates the game, making it suitable for widespread dissemination. The game itself challenges students to not only learn engineering economic principles such as present worth, but also to use them to make realistic economic decisions in a competitive setting. Each student starts with $10,000, and is presented with a list of investment opportunities. Students apply the principles learned in class to the possible investments and make decisions, such as how much to bid on a particular...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
This paper presents the auxiliary learning tools, created as an educational game for a number of top...
An application of computer, to education that has become a nearly indispensable part of the curricul...
A game simulating practical economic decision-making has been devised and integrated into a Rowan Un...
A game simulating realistic economic decision-making was devised and integrated into a Rowan Univers...
For many students macroeconomics is very abstract; it is difficult for them to imagine that the theo...
A key challenge in online teaching is generating high levels of student engagement. Computer-based s...
This paper presents and motivates the development of a techno-economic education package, consisting...
The Oklahoma Agricultural Bank Simulation Game (Ag Bank Sim) is a software based, experiential learn...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
This paper presents and motivates the development of a techno-economic education package, consisting...
Thanks to the internet and server-side technology such as Active Server Pages (ASP), developing and ...
Economics is often a difficult subject for students to learn because it is taught in an abstract man...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
This paper presents the auxiliary learning tools, created as an educational game for a number of top...
An application of computer, to education that has become a nearly indispensable part of the curricul...
A game simulating practical economic decision-making has been devised and integrated into a Rowan Un...
A game simulating realistic economic decision-making was devised and integrated into a Rowan Univers...
For many students macroeconomics is very abstract; it is difficult for them to imagine that the theo...
A key challenge in online teaching is generating high levels of student engagement. Computer-based s...
This paper presents and motivates the development of a techno-economic education package, consisting...
The Oklahoma Agricultural Bank Simulation Game (Ag Bank Sim) is a software based, experiential learn...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
This paper presents and motivates the development of a techno-economic education package, consisting...
Thanks to the internet and server-side technology such as Active Server Pages (ASP), developing and ...
Economics is often a difficult subject for students to learn because it is taught in an abstract man...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
This paper presents the auxiliary learning tools, created as an educational game for a number of top...
An application of computer, to education that has become a nearly indispensable part of the curricul...