We study repeated games with frequent actions and frequent imperfect public signals, where the signals are aggregates of many discrete events, such as sales or tasks. The high-frequency limit of the equilibrium set depends both on the proba-bility law governing the discrete events and on how many events are aggregated into a single signal. When the underlying events have a binomial distribution, the limit equilibria correspond to the equilibria of the associated continuous-time gamewith diffusion signals, but other event processes that aggregate to a diffusion limit can have a different set of limit equilibria. Thus the continuous-time game need not be a good approximation of the high-frequency limit when the underlying events have three or...
ED EPSInternational audienceThis paper studies finitely repeated games with semi-standard monitoring...
We consider a repeated game where at each stage players simultaneously choose one of the two rooms. ...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...
We study repeated games with frequent actions and frequent imperfect public signals, where the signa...
We consider a long-run player facing a sequence of short-run opponents who receive noisy signals of ...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Motivated by recent path-breaking contributions in the theory of repeated games in continuous time, ...
This paper studies the limits of discrete time repeated games with public monitoring. We solve and c...
In a repeated game with imperfect public information, the set of equilibria depends on the way that ...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
Staudigl M, Steg J-H. On Repeated Games with Imperfect Public Monitoring: From Discrete to Continuou...
I study repeated games with mediated communication and frequent actions. I derive a Folk Theorem und...
Much of the recent interest in the economic applications of game theory has been drawn to time-incon...
ED EPSInternational audienceThis paper studies finitely repeated games with semi-standard monitoring...
We consider a repeated game where at each stage players simultaneously choose one of the two rooms. ...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...
We study repeated games with frequent actions and frequent imperfect public signals, where the signa...
We consider a long-run player facing a sequence of short-run opponents who receive noisy signals of ...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Abstract: In a repeated game with imperfect public information, the set of equilibria depends on the...
Motivated by recent path-breaking contributions in the theory of repeated games in continuous time, ...
This paper studies the limits of discrete time repeated games with public monitoring. We solve and c...
In a repeated game with imperfect public information, the set of equilibria depends on the way that ...
This paper studies frequent monitoring in a simple in\u85nitely repeated game with imperfect public ...
Staudigl M, Steg J-H. On Repeated Games with Imperfect Public Monitoring: From Discrete to Continuou...
I study repeated games with mediated communication and frequent actions. I derive a Folk Theorem und...
Much of the recent interest in the economic applications of game theory has been drawn to time-incon...
ED EPSInternational audienceThis paper studies finitely repeated games with semi-standard monitoring...
We consider a repeated game where at each stage players simultaneously choose one of the two rooms. ...
This paper studies finitely repeated games with semi-standard monitoring played in pure strategies. ...