Motion capture refers to the technique of recording movements in a digital manner for different purpose in entertainment, sports or medical treatments. At present, most researches regarding motion capture as a use of accelerometers. Those accelerometers are normally attached to certain parts of the body; say the limbs or the hands. However, there are not much researches relating to traditional Chinese martial Art. Wii Remote also has built-in accelerometers. A player can connect Wii Remote through Bluetooth to the computer, and capture acceleration values through Wii Remote API, i.e. capture player’s motion. It is interesting to investigate on motion capturing and classification with Wii Remote. In this report, we are going to describe the ...
This page from the New York Times provides a simple, but detailed graphic explanation of how the Wii...
The evaluation of sports performance has historically relied on a coach or instructor. The developme...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...
Motion capture refers to the technique of recording movements in a digital manner for different purp...
Gaming controllers are attractive devices for research due to their onboard sensing capabilities and...
This paper introduces a novel approach for retrieving user-specified motions using the acceleration ...
This paper presents an application of a Wii Remote (Wiimote) based, low-cost motion capture system f...
Full body motion capture via the Wiimote and the new Wii MotionPlus sensor has yet to be investigate...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
Controlling computer games and other applications with motion-based gestures has become common in th...
WII, as accelerometer was used to study push-off phase in breaststroke swim turn. The accelerometer ...
This paper describes the development of a Wii remote (Wiimote)–based low-cost motion capture system ...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
While it has been established that using full body motion to play active video games results in incr...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
This page from the New York Times provides a simple, but detailed graphic explanation of how the Wii...
The evaluation of sports performance has historically relied on a coach or instructor. The developme...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...
Motion capture refers to the technique of recording movements in a digital manner for different purp...
Gaming controllers are attractive devices for research due to their onboard sensing capabilities and...
This paper introduces a novel approach for retrieving user-specified motions using the acceleration ...
This paper presents an application of a Wii Remote (Wiimote) based, low-cost motion capture system f...
Full body motion capture via the Wiimote and the new Wii MotionPlus sensor has yet to be investigate...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
Controlling computer games and other applications with motion-based gestures has become common in th...
WII, as accelerometer was used to study push-off phase in breaststroke swim turn. The accelerometer ...
This paper describes the development of a Wii remote (Wiimote)–based low-cost motion capture system ...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
While it has been established that using full body motion to play active video games results in incr...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
This page from the New York Times provides a simple, but detailed graphic explanation of how the Wii...
The evaluation of sports performance has historically relied on a coach or instructor. The developme...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...