Figure 1: DRAPE is a learned model of clothing that allows 3D human bodies of any shape to be dressed in any pose. Realistic clothing shape variation is obtained without physical simulation and dressing any body is completely automatic at run time. We describe a complete system for animating realistic clothing on synthetic bodies of any shape and pose without manual inter-vention. The key component of the method is a model of cloth-ing called DRAPE (DRessing Any PErson) that is learned from a physics-based simulation of clothing on bodies of different shapes and poses. The DRAPE model has the desirable property of “fac-toring ” clothing deformations due to body shape from those due to pose variation. This factorization provides an approxima...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
Clothed virtual characters in varied sizes and shapes are necessary for film, gaming and on-line fas...
In this paper, we present computer vision techniques for building dressed human models using images,...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation...
Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation...
Simulating the complex fashion garments of haute couture can only be reached through an optimal comb...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
We first describe the state of the art in cloth modeling and animation, followed by our first approa...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
Clothed virtual characters in varied sizes and shapes are necessary for film, gaming and on-line fas...
In this paper, we present computer vision techniques for building dressed human models using images,...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation...
Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation...
Simulating the complex fashion garments of haute couture can only be reached through an optimal comb...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
We first describe the state of the art in cloth modeling and animation, followed by our first approa...
Abstract: Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. ...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD ...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...