Augmenting deformable surfaces like cloth in real video is a challenging task because not only geo-metric parameters describing the surface deforma-tion have to be estimated, but also photometric pa-rameters in order to recover realistic lighting and shading. In this paper we present a method for cloth augmentation in single-view video with realis-tic geometric deformation and photometric proper-ties without a 3 dimensional reconstruction of the surface. These parameters are jointly estimated from direct image information using an extended version of optical flow with an explicit photometric color model and mesh-based. We demonstrate how the proposed method is used to produce convincing augmented results.
In this paper we present a method for joint deformation and illumination parameter estimation from m...
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scene...
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D ...
Augmenting deformable surfaces like cloth in real video is a challenging task because not only geome...
Augmenting cloth in real video is a challenging task because cloth performs complex motions and defo...
Augmenting cloth in real video is a challenging task because cloth performs complex motions and defo...
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular text...
Abstract. We present a general technique for improving space-time re-constructions of deforming surf...
We present an image-based algorithm for surface reconstruction of moving garments from multiple cal...
This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shape...
This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shap...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
This project presents a system to generate realistic cloth simulations by acquiring the geometry and...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
Figure 1: We reconstruct a stationary sleeve using thousands of markers to estimate the geometry (te...
In this paper we present a method for joint deformation and illumination parameter estimation from m...
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scene...
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D ...
Augmenting deformable surfaces like cloth in real video is a challenging task because not only geome...
Augmenting cloth in real video is a challenging task because cloth performs complex motions and defo...
Augmenting cloth in real video is a challenging task because cloth performs complex motions and defo...
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular text...
Abstract. We present a general technique for improving space-time re-constructions of deforming surf...
We present an image-based algorithm for surface reconstruction of moving garments from multiple cal...
This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shape...
This thesis contributes to capturing 3D cloth shape, editing cloth texture and altering object shap...
We present an algorithm and the associated single-view capture methodology to acquire the detailed 3...
This project presents a system to generate realistic cloth simulations by acquiring the geometry and...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
Figure 1: We reconstruct a stationary sleeve using thousands of markers to estimate the geometry (te...
In this paper we present a method for joint deformation and illumination parameter estimation from m...
In this paper we present a method to relight captured 3D video sequences of non-rigid, dynamic scene...
We present an algorithm and the associated capture methodology to acquire and track the detailed 3D ...