The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we propose ensures the realistic generation of a multitude of trees and motions of their branches and leaves triggered by external force while it maintains the stability of the system
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
This study proposes a modeling method that can effectively generate multiple diverse digital trees f...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Over the last few years, the computer graphics hardware has evolved extremely fast from supporting o...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time perform...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
International audienceThis paper presents a real-time method to animate complex scenes of thousands ...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This thesis deals with generation of realistic tree models and theirs real-time visualization. Propo...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
This study proposes a modeling method that can effectively generate multiple diverse digital trees f...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
Over the last few years, the computer graphics hardware has evolved extremely fast from supporting o...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time perform...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
International audienceThis paper presents a real-time method to animate complex scenes of thousands ...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Our main goal is to create realistically looking animation in real-time. To that end, we are interes...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This thesis deals with generation of realistic tree models and theirs real-time visualization. Propo...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
This study proposes a modeling method that can effectively generate multiple diverse digital trees f...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...