We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over headphones. This algorithm employs expansions of the captured sound and the head related transfer function over the sphere and uses the orthonormality of the spherical harmonics. Using a spherical microphone array, we first record the 3D auditory scene, then the recordings are spa-tially filtered and reproduced through headphones in the orthog-onal beam-space of the head related transfer functions (HRTFs). We use the KEMAR HRTF measurements to verify our algorithm. In experiments, we use a hemispherical array for recording. The reproduction results are posted online. 1
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
We recently presented a method for obtaining a spherical harmonic representation of a sound field ba...
Spatial audio has typically been recorded from specialized microphone arrays that are too expensive ...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Many approaches for the capture and auralization of real acoustic spaces have been proposed over the...
For many applications it is necessary to capture an acoustic field and present it for human listener...
The main goal of this research is to develop the theory and implement practical tools (in both softw...
For many applications it is necessary to capture an acoustic field and present it for human listener...
The theory of recording and reproduction of three-dimensional sound fields based on spherical harmon...
For many applications it is necessary to capture an acoustic field and present it for human listener...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Abstract High-quality rendering of spatial sound fields in real-time is becoming increasingly import...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are p...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
We recently presented a method for obtaining a spherical harmonic representation of a sound field ba...
Spatial audio has typically been recorded from specialized microphone arrays that are too expensive ...
We propose a method to reproduce 3D auditory scenes captured by spherical microphone arrays over hea...
Binaural auralizations using headphones have become increasingly pop-ular in virtual reality applica...
Many approaches for the capture and auralization of real acoustic spaces have been proposed over the...
For many applications it is necessary to capture an acoustic field and present it for human listener...
The main goal of this research is to develop the theory and implement practical tools (in both softw...
For many applications it is necessary to capture an acoustic field and present it for human listener...
The theory of recording and reproduction of three-dimensional sound fields based on spherical harmon...
For many applications it is necessary to capture an acoustic field and present it for human listener...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Abstract High-quality rendering of spatial sound fields in real-time is becoming increasingly import...
Microphone arrays can capture the physical structure of a sound field. They are therefore potentiall...
Microphone arrays consisting of sensors mounted on the surface of a rigid, spherical scatterer are p...
This thesis encloses five publications which describe technologies for recording, analysing, manipul...
We recently presented a method for obtaining a spherical harmonic representation of a sound field ba...
Spatial audio has typically been recorded from specialized microphone arrays that are too expensive ...